Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Omniraptor:
I too would like a clip that makes your weapon useless but nigh-invulnerable. Also, please make heavy clip to increase muzzle speed on the carronades only.
p.s. This is more of a 'general tools' idea, but would it be possible to implement tools that take up 2 or 3 slots?
Captain Smollett:
Invulnerability clip would actually be pretty cool. ]
Gun does deals half damage, takes 75% less damage.
Omniraptor clip
Kieran Kindree:
Extremely close range tar-based ammo that, if it hits the engines, renders them virtually useless...unless a specific engineering "cleaning tool" is used to dissolve it.
Or ammo that works similarly for the harpoon (advantage: longer range. disadvantage: only works for the harpoon) - The "fouling line" to snag and tangle props.
Kieran Kindree:
I know we don't really want damaging/killing players to ever take precedence over damaging ships, but I've always thought there culd be something like "grapeshot ammo" that slows the movement of actual players for a time as they are "injured" on board.
Might be far more annoying than effective though.
Tanya Phenole:
May I suggest a Miss Phenole Rainbow Friendship Clip?
Healing clips.
-40% clip size, +30% speed rate, no damage modifier. Can be used to heal both on ally and enemy ship.
(concept name smth like Resin Gum Shots - sticky charges, which keep the ship together)
I am joking of course, but something like that could really give a new feel to game. And repower gunners
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