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Call for Gunner Ammo Ideas

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Replaceable:
not ammo but:
give gunner an extra repair tool
gunner would surely be used at least a little bit more?

either that make engis pacificists who cant stand to damage other ships, and/or can only use default ammo,
and/or since they are unskilled make them more inaccurate on guns?

obliviondoll:

--- Quote from: pandatopia on August 15, 2014, 10:27:05 am ---The only ammo that needs to happen imo is having heatsink work if it is being reloaded...having the entire reload cycle be vulnerable really defeats the purpose of letting the gunner shoot while being flamered. We can have the 3 stack removal only happen after reload, but reloading with it selected should preserve the chemspray effect.
--- End quote ---

Easiest way I can think of to somewhat improve this situation is to set a fixed-duration fire immunity on reload when emptying the heatsink clip. Make sure that duration is equal to or less than most of the shorter reloads in the game, and only the longest reload times will be risking fire kicking you off the gun during the reload.

Mr.Bando:
Fragmentation rounds/Stacked ammunition/[insert other name here]:
+50% ammo in magazine
-25% damage per shot
Weapon now has burst fire mode of (10% of default magazine size) shots* per burst
Shots fired under burst fire is at +300% normal rate of fire
Delay between bursts is 50% of default ROF
Can add recoil reduction to reflect burst shots being more accurate

*Different guns with different ammo capacity will fire different number of shots per burst

Good for guns with lots of rounds in their magazine. Gattling first comes to mind but double tapping with light carronade is possible. Could be fun on the hwatcha.

Didn't really do much of the maths in my head, but the numbers can be tweaked with

Mr.Bando:
Reinforced Ammunition

+200% on time to live on rounds
-33% projectile speed

Gunners reinforces all his bullets with duct tape and nails so they don't break apart so quickly and they travels further, but the added tape and metal increases drag and causes the rounds to travel slower.
Rounds lasting 3 times as long but travelling 33% slower should equal to net doubling of range of said gun.

Sprayer:
Would that work on raycast/hitscan weapons? I think those don't actually have a shell life.

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