Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Milevan Faent:
--- Quote from: macmacnick on June 07, 2014, 12:55:08 am ---Milivan, GOiO is set as if WWI extended for decades beyond 1918, and the world's desolation is a result of this. The camera was invented in the 19th Century, and television sets became commercially available in the 1920s. That is not to say it was invented in the 1920s, but became commercially viable then. Most likely, the early models would have been restricted to government use, in the GoIO setting, or they might not have invented the television, and instead use the precursory Scanning Disk, which was invented around 1824, which was also a component in the early Mechanical Television sets. So, yes, the technology would be in-place.
--- End quote ---
Yes, cameras existed.... but not modern cameras. You seem to be confusing current and 1920s tech. A camera back then could NOT have done anything like what you're talking about here XD Even assuming some advances since then, just based on the rest of the current tech, it seems unlikely a remote control wireless digital camera (which is basically the only way to do what you're talking about) would exist.
Verbose Mode:
--- Quote from: AscendantWyvern on May 21, 2014, 02:55:40 am ---A good solution for the normal ammo selection is to have all cannons pre-loaded with normal ammunition upon spawning. Once the initial clip is spent, it loads in the current ammo selected if not already done so.
That way all players can use the guns without panic to get their ammunition loaded, while forcing choice on ammunition type.
An interesting bonus to that is the ability to have a gunner pre-load ammunition types and letting an engineer use it afterward without losing the said type (until the clip is emptied, of course.)
--- End quote ---
This is a great idea on how to handle having "normal" ammo as a loadout ammo type.
That, and If the shooter who emptied the gun does not have the ammo type that was in the gun, they load the first ammo in their inventory (or only ammo, in pilot/engi's cases). So players know what they are firing, the "bullet" icon next to the magazine count could be replaced with the currently loaded ammo type.
No problems with empty guns at spawn, although I kinda like that idea. There seems to always be a flurry of activity at spawn as the pilot runs to the wheel, the engineers whip out their buff hammer or spyglasses, and the gunners... Load their preferred ammo. This happens anyway.
If it really seems like an issue you could, say, have guns sit at a "half-loaded" state until someone hops on, so it reloads faster.
While this would be an excellent implementation to make gunners more viable, it still does not address the fact that a engi will simply take normal ammo and a buff hammer, and still outperform gunners.
macmacnick:
Oh, milivan, they had basic cameras, of the kind that could take burst photographs, at about 12 pictures per second, which also allowed for the early motion pictures with real people to be filmed.
Milevan Faent:
--- Quote from: macmacnick on June 07, 2014, 03:02:03 am ---Oh, milivan, they had basic cameras, of the kind that could take burst photographs, at about 12 pictures per second, which also allowed for the early motion pictures with real people to be filmed.
--- End quote ---
This much I know. But the level of technology required to do what this would effectively be doing (wirelessly transmitting an image at high speed, while also being small enough to fit inside a weapon's ammo which by it's very nature is not too incredibly large, AND being remotely controlled) isn't really something they could have done. Like you said, they had BASIC cameras (see below), which at best were bulky, could not capture pictures fast enough to create a smooth image, probably could not be remote controlled easily, and almost certainly could not transmit images wirelessly in anything approaching an effective speed. The sheer size of all the parts combined would be too big for any ammo fired in this game, save MAYBE a mine (and even then I'm not entirely convinced it could fit). I may not know exact details about that time period, but I know enough that I have a very hard time seeing an effective camera that meets these requirements and is small enough for it to be used like this existing in GoIO.
Dementio:
--- Quote from: Dementio on May 23, 2014, 04:39:09 pm ---Does it have to be realistic?
--- End quote ---
I feel like the topic of this thread is shifting. You can question the logic behind it if it ever gets implemented. Just like how these ships can stay aloft, how pilot tools work, how buff works and on and on.
I would like this ammo type.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version