Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Omniraptor:
I actually think it would be a gunner thing, mercury or mine launcher + lochnagar + large bore/inverted + spanner = awesome
Verbose Mode:
As an inverse of the Large Bore / hacked clip idea: Match Ammunition, temperamental ammunition that squeezes every ounce of performance from a well-maintained gun, but is awful in guns of poor repair.
Gun condition 90-100%
+10% projectile velocity, -10% arming time (increased range, but keeps its arming distance!).
+10% fire rate.
-50% weapon spread (not as good as Heavy Clip).
-25% Magazine Capacity.
Gun Condition 50-89%
+10% projectile velocity (looses arming time bonus).
-15% weapon spread.
-25% Magazine Capacity.
Gun Condition 20-49%
+5% projectile velocity.
-10% fire rate.
-25% Magazine Capacity.
5 damage to gun per shot fired.
Gun Condition -19%
-50% fire rate.
+25% weapon spread.
-25% Magazine Capacity.
5 damage to shot fired.
As you can see, this is best for situations where a ship is very safe, and does not take fire. However, as soon as the gun(s) begin taking damage, they will be rendered much less useful. Squids and snipers will like this ammo, but tankier ships will find it very situational, and overall this will require a quality engineer to keep it perfect.
Verbose Mode:
I like the sound of "Proximity Ammo" someone mentioned earlier, perhaps because it bursts as soon as it enters its normal splash it can ONLY deal secondary damage, and has a bigger splash range. This would let things like a hawatcha throw up a solid wall of flames after a ship, and make hitting with a lot of weapons easer, but in exchange you would loose primary damage and projectile speed.
Milevan Faent:
--- Quote from: Verbose Mode on June 06, 2014, 05:59:51 pm ---I like the sound of "Proximity Ammo" someone mentioned earlier, perhaps because it bursts as soon as it enters its normal splash it can ONLY deal secondary damage, and has a bigger splash range. This would let things like a hawatcha throw up a solid wall of flames after a ship, and make hitting with a lot of weapons easer, but in exchange you would loose primary damage and projectile speed.
--- End quote ---
Hmm.. We already HAVE a proximity ammo in the Dev App (though it's been temporarily removed while we test something else), but this could be a nice way to balance it.
MrJeff:
--- Quote from: Milevan Faent on June 06, 2014, 06:01:48 pm ---
--- Quote from: Verbose Mode on June 06, 2014, 05:59:51 pm ---I like the sound of "Proximity Ammo" someone mentioned earlier, perhaps because it bursts as soon as it enters its normal splash it can ONLY deal secondary damage, and has a bigger splash range. This would let things like a hawatcha throw up a solid wall of flames after a ship, and make hitting with a lot of weapons easer, but in exchange you would loose primary damage and projectile speed.
--- End quote ---
Hmm.. We already HAVE a proximity ammo in the Dev App (though it's been temporarily removed while we test something else), but this could be a nice way to balance it.
--- End quote ---
This could also be one way to manage smoke screens. Large secondary range with little damage, but the explosions it creates when triggering lasts a while.
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