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Call for Gunner Ammo Ideas

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HamsterIV:
Crank could start the cooldown timer, preventing multi user abuse. Besides the goldfish needs a buff anyway.

Crafeksterty:
Ofcourse, thats why we have ammo like barricade, or +health to heatsink or ironclad.

But yeah, adding a cooldown seems like a thing but it then becomes an engineer tool. There are no other tools in the game that produce cooldown other than engineer tool so this i believe "Would break design paradigm and etc etc" -muse

Richard LeMoon:
Speaking of cooldown...

Boreas Ammo:

Increases cooldown times on components hit, based on converted damage.
Converts 90% of damage to X milliseconds of cooldown.
90% less actual damage.

"Cool your ."

HamsterIV:
I had an idea for specialty ammo that targets specifically engines or guns (but not both).

Glue Ammo: +50% dammage vs guns -30% dammage vs  all other components. ??? Reduced aim wiggle???
Sawdust Ammo: +50% dammage vs engines -30% dammage vs  all other components. ??? Reduced aim wiggle???

It could turn a gatling gun, carronade, or banshee into an effective disabler so long as you had a gunner with multiple ammo types.

Dementio:
Gatling and carro are already good disablers with their shatter damage, but the idea is interesting. It would allow a mortar to shoot by itself without assistance or even bring a heavy flak on a goldfish without it depending entirely on its ally.

An "engineering"-tool for the gunner has already been mentioned. As well as the idea of tweaking the buff hammer to be less useful on guns, but give the gunner a tool that IS good for guns.

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