Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Milevan Faent:
--- Quote from: Crafeksterty on May 26, 2014, 04:23:21 am ---What about replacing some ammo?
Im suggesting Straight up replacing greased with injection, Burst with Proximity, Charged with Lungs and Dragon.
Cus #realtalk ammo like greased and burst and charged and 2 others or 1 are very close to being default ammo like.
Having more specific ammo may make more gunner slots more desirable. As ive stated in the Design Paradigm, Game balance, and Gunner vs Engineer topic.
Just wanted to make it clear and question it here. How much do we take away if we replace greased with injection etc etc.
For what i think, starting off with Heavy clip ona standard Pyra would be pretty vital as you then get every gattling shot in from max range. Until the gattling starts reloading, you can place in injection which then will take down the hull.
If so, greased, charge, burst, whatever can become something new in the future.
--- End quote ---
Why did everyone keep thinking the ammo was called Lungs? It was LUGS, not Lungs, and now it's Slugs, because no one can read XD
Crafeksterty:
Slungs?
AceHangman:
Concussion rounds
Lowers damage by 50%, increases clip size 25%.
Any characters caught within the AoE/Burst radius of the shot have a 25% chance to be pushed to the edge of it, possibly off the ship.
This does not affect any character on the helm or on a gun, as they are considered anchored or holding on. This means that engineers will be affected most often as they're typically the ones running around deck banging on things.
It should come with a distinctive sound, either when it 'procs' and pushes someone or while being fired to differentiate the skipping and jumping of the character from lag. It should not work with the flamer as that uses particles that pass through everything, but even with the gatlin it could be useful since, despite the small burst from the rounds, multiple hits could still jostle a character unnervingly while trying to aim their tools.
This leads to a new passive equipment called, Safety harness, which prevents being moved by concussion rounds and also halves the falling time it takes before respawning when falling off a ship (regardless of whether it was caused by concussion effects or just falling off.) As for whether it should by Pilot gear (which breaks a paradigm of only spotting equipment being usable off the helm) or Engineer gear is up for debate, I think it should be pilot gear since it would give a real choice between spyglass or not and engineers basically need their own slots for actual tools.
Milevan Faent:
--- Quote from: AceHangman on May 26, 2014, 04:16:11 pm ---Concussion rounds
Lowers damage by 50%, increases clip size 25%.
Any characters caught within the AoE/Burst radius of the shot have a 25% chance to be pushed to the edge of it, possibly off the ship.
This does not affect any character on the helm or on a gun, as they are considered anchored or holding on. This means that engineers will be affected most often as they're typically the ones running around deck banging on things.
It should come with a distinctive sound, either when it 'procs' and pushes someone or while being fired to differentiate the skipping and jumping of the character from lag. It should not work with the flamer as that uses particles that pass through everything, but even with the gatlin it could be useful since, despite the small burst from the rounds, multiple hits could still jostle a character unnervingly while trying to aim their tools.
This leads to a new passive equipment called, Safety harness, which prevents being moved by concussion rounds and also halves the falling time it takes before respawning when falling off a ship (regardless of whether it was caused by concussion effects or just falling off.) As for whether it should by Pilot gear (which breaks a paradigm of only spotting equipment being usable off the helm) or Engineer gear is up for debate, I think it should be pilot gear since it would give a real choice between spyglass or not and engineers basically need their own slots for actual tools.
--- End quote ---
A tool that did this kind of thing would have to lower the damage by as much as 75%, and have other negative effects. The DPC or DPS of such a clip should be noticeably lower than other ammo types due to the sheer problems it can cause. That said, I don't think it's a good idea. I can't imagine it would feel fun to be on the receiving end of it.
AceHangman:
--- Quote ---That said, I don't think it's a good idea. I can't imagine it would feel fun to be on the receiving end of it.
--- End quote ---
Oh... gosh. I'm sorry. I didn't realize that in the entire history of the world in warfare and weapons design this is the criteria we established for weaponry; whether the target enjoys it.
Obviously the numbers are workable, but since it's only based off burst radius (of which each weapon has a different one and they can't be boosted with burst rounds since you'd be using these rounds) then you'd need a sizable round, that burst next to a character ( a hard target to hit since most weapons with appreciable burst have garbage accuracy for human-sized targets) and then there's only a 25% chance it pushes them to the edge, of the burst (and most places on a ship your can't fall off even if you tried jumping.)
I sure don't enjoy being on the receiving end of a flamethrower barrage, but it's there, serving it's purpose. When I think of starting multiple fires on a ship and making engineers sweat and run around trying to time their extinguishers with the repair swings of other engineers their discomfort makes me smile.
I didn't realize this thread was for 'comforting' suggestions on ammo. Perhaps you prefer the Barrel of Monkeys round? If it strikes the hull, dozens of tiny monkey avatars cover the ship, racing back and forth and covering the eyes of any gunners. Hilarity ensues.
Or you prefer to use the Two-ply rounds, so not only can those pirates trying to rob your ship, rape your female crew members, and plunder your wreckage enjoy the decorative streamers coming off their ship they can be soothed by the light scent of aloe?
Also, if you don't like the risk that one gunner might be choosing to fire substandard rounds just to annoy you, take the Safety harness tool and laugh all day long as not a damn thing happens to you and you easily fix all the piddly damage being done with a simple spanner tool.
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