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Why the current level system is not good
Deltajugg:
As much as I agree that achievement system and leveling up could be fixed A LITTLE BIT (like removing or remaking some achievements, but only that), even I, despite cheeving like crazy, do not click Q every time to decide whether or not I should let the hull armor die to rebuild it.
Rebuilding hull armor is one of those things that will happen to you very soon no matter if you agree to it. Forcing a situation like this seems pointless to me. Also, you should always remember that an engineer should have higher priorities with repairs than doing achievements (maybe you don't deserve this level after all if you don't see it :P).
GeoRmr:
--- Quote from: Velvet on May 16, 2014, 09:18:45 pm ---xp level system would be brilliant imo and not at all boring. Instead of getting rewarded for some inane tasks that are detrimental to you and your team's enjoyment of the game you are instead getting rewarded for playing to win - which has the indirect effect of encouraging teamwork, because that is by far the surest way of achieving victory. Levelling systems, like it or not, are important to many players and play a role in motivating them to continue to play a game and are influential in how they play that game as many people try to level as fast as possible.
Currently the levelling system encourages players to play selfishly, to complete their own set of tasks which often means playing in a way that is detrimental to their team's enjoyment of the game. It forces you to shape the environment of a match to suit the needs of your own personal set of achievements - coming into conflict with other players who want to change the environment to suit their own achievement requirements or who want to have fun.
Whereas an XP system would reward players for two simple things - playing the game, and winning matches. It's a well known fact that, at least as far as pub matches go, the deciding factor is pretty much always teamwork; both on ship and ship to ship. Which means to win matches to maximise XP gain, players need to work together as a team. So they are playing the game as I can only imagine it was envisaged, co-operating to achieve mutual success rather than manipulating the situation to maximise personal gain.
I think most issues with regards to the applicability of an XP system to GOIO have pretty simple solutions. Yes, it'd be pretty rough as there's no good way to track a player's individual contribution. But that's fine - you reward players as a team, because they achieved as a team. Sometimes there will be dead weight who get XP for other players' work.. and sometimes there will be great players who are dragged down by a bad team. But on the whole it should even out.
Measuring the difficulty, and XP value of a match, would also be kind of tricky. But once matchmaking is implemented, it could be assumed that every match is basically equally matched and that therefore the XP value of each match is the same. Although this wouldn't be universally true, if the matchmaking system is any good it will even out; since a good matchmaking system will on average produce balanced matches. Averages are pretty important here; XP rewards would always be on occasion more or less than deserved - but afaik that's pretty normal in any game and it always holds that in a good system, things even out in the bigger picture.
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If this were the system you may as well display the number of matches a player has played rather than a level. Without the current achievement system I think we will see a decrease in the number of mobulas, squids, spires; and as the xp system is purely derived from wins, more frequent lobby stacking.
GeoRmr:
--- Quote from: Deltajugg on May 17, 2014, 03:44:53 am ---As much as I agree that achievement system and leveling up could be fixed A LITTLE BIT (like removing or remaking some achievements, but only that), even I, despite cheeving like crazy, do not click Q every time to decide whether or not I should let the hull armor die to rebuild it.
Rebuilding hull armor is one of those things that will happen to you very soon no matter if you agree to it. Forcing a situation like this seems pointless to me. Also, you should always remember that an engineer should have higher priorities with repairs than doing achievements (maybe you don't deserve this level after all if you don't see it :P).
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If you force it, no one will want to play with you, then you can't level up!
Squidslinger Gilder:
At last the nightmare is over...finally got those stupid 1300m kills done. Semi farmed. Just experienced crew against a ton of noobs who tried to snipe back instead of charge my face.
Dementio:
No matter how weird or impossible or how incredibly stupid the achievements seem, they are all still great.
Yes, >1000m kills take quite long and MUSE could decrease the number for those achievements, but it enables you to learn how to hit from a really long range or you learn how to play as a long range ship. Even if it might be a bit simple to play long range, you can always mess up.
As well as winning King of the Flayed Hills as a Junker is not actually the worst achievement. By playing a slow ship on such a large map in a gamemode where you have to run around the entire map, you will be forced to make use of communication. Without it, you will not get your achievement. (Playing against noobs doesn't count.)
Pilot achievements let you experiences all ships in different playstyles. Gunner achievements let you play around with every gun and ammunition on every gun. Engineer achievements all seem to be the same though, but on the opposite, engineers always DO the same, so basically engineers get rewarded for doing what they are supposed to do and are always doing.
And then they are achievements that make no sense. Extinguish fires with chem spray! Kill harpooned ships! Destroy parts with heatsink! ???
What bothers me most about this level system are not the achievements that make you question MUSE's sanity, but those repetitive ones. Kill X ships, capture X points, kill X ships again, WHY NOT CAPTURE SOME MORE POINTS AND KILL SOME SHIPS AFTER THAT.
You just have to deal with those, if you want to level up.
The greatest thing about this level system, however, is that you don't NEED to lvl up. You can be the best player in a specific category and only be lvl 5. Like be the best squid pilot all around, the best lumberjack gunner at >1500m and engineers, I dunno about engineers.
The level system is great, is what I say, even though some achievements could need a bit of reworking. Like the long range kills, you have to do too many for it to be actually fun. Or use hydrogen for 3 hours (not the correct number) even though using it for 1 second destroys your balloon halfway, since it stays activated for 3 seconds after you deactivated it...
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