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Was Going to Rant
Omniraptor:
Speaking of ai herding, it's best to use guns that do wide-area damage, like gar/mort or hwacha. The ai just shoots in the general direction of the enemy, it can't target components.
Another trick is that the AI will never mount or shoot a flare or mine launcher.
An AI spire would be difficult because spires rely on precision shooting to disable enemy guns and stay alive.
Squidslinger Gilder:
If you fly AI, fly a ship that is good for AI. AI can be godlike with flames or hades but inept to useless with standard kill builds. Pyra, Junker...light ships. Avoid ships with heavy guns as when the AI misses, they'll miss big. Plus the AI won't be using specialized rounds.
Give the game a week and 90% of these numbnuts will be gone. Usually what happens after a sale. The best way to get them back is to learn to fly a Munker. Then if a bad player is on either side you can mine him. It also is a great tool for clearing out noobs from lobbies. Run it once, everyone rage quits. Mission complete.
WafflesToo:
Sounds similar to a recent incident I had. Pilot flew straight into the teeth of a pair Pyros armed with flak and mercurys with predictable results and spent the rest of the match berating the engineer (me) for not keeping the ship repaired.
Going to be some in every crowd I guess.
Mill Wilkinson:
Everybody has examples of foul lobbies. Finding a group to fly with is a major aspect in staying enticed to the game. Glad you had a good player in your lobby to defend you, and I hope the trash will be carried out when the heat of sale winds down.
macmacnick:
Every time someone acts toxic in Guns of Icarus Online, a server hamster dies.
Please, help spread awareness of this cruel occurrence by joining PATaSHD.
(Players Against Toxicity and Server Hamster Death).
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