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Guns of Icarus and the Law of Diminishing Returns
Frogger:
The problems I see with the hwacha filling in for HF are:
1) The necessity of a small gunnery miracle for all of the shots to connect at any range above 400m;
2) The extremely long reload time, which effectively reduces the total available number of instakill opportunities.
Also, I think you are probably underestimating the HF's kill ability within arm time.
But, at the end of the day, it is as you say:
--- Quote from: Alistair MacBain on May 18, 2014, 03:53:19 pm ---But preferences are always a thing ^^.
--- End quote ---
Curious, though - what do you mean here:
--- Quote from: Alistair MacBain on May 18, 2014, 03:53:19 pm ---But imo it can be abused to easily.
--- End quote ---
?
Alistair MacBain:
In my opinion the range limits and the bullet speed of the heavy flak can be abused by the enemy quite easy. Dodging the shots if they arent shot with lesmok is pretty easy. Sure thats also possible with a hwacha but much harder at a range of 1k and below assuming you have heavy clip.
Dementio:
If you see it coming, heavy clip hwacha is the easiest to avoid in my opinion.
I don't fly galleon much but if I had to go for a long range galleon, long range hwacha would not be my choice.
If you go for double long range hwacha, however, you can "half" the reload time of the gun, have 1 gunner shoot both of them (and hope he hits) and have 1 engineer for extra stuff. You wouldn't even need to turn around since hwachas are rather usefull for close range combat.
Whether you use a hwacha instead of a flak or not is your own preference and does not have anything to do with the topic of the thread, if my memory of what this thread is about is correct.
The usefullness of a ship with double merc, double carronade, double triple whatever, all depends on somebodies preference, crew skill (including pilot), enemy and the engagement itself. Every combination has its advantages and disatvanges and depends on a lot of factors.
Nothing fails in this game, if executed correctly, no matter the opponent. This thread has no reason to exist.
Have 5 artemis on a junker is certainly a waste of at least 2 guns slots, but if the enemy never gets close to you or you happen to get into situations where enemies are to the left and right of you and both of them are quite a distance away from you (hoever the hell that happens), it might prove useful.
Double carronade/lumberjack may be an excessive use of balloon poping guns, but it ensures that at least 1 ship will never see the sky again. With double lumberjack you have an extra gun to hit with, more hits are effective.
A quick kill or a long time disable are different things, but they lead to the same: Victory.
You want a heavy flak to finish your enemy? Go for it. You want a second lumberjack for more diable? Go for it. You want double harpoon mobula? If your armor is not down, go for it!
Again, everything you do in this game has a potentional to work, if executed right and "the wind blows in the right direction". If you want to do such things, do it. If you don't want to, don't do it. If you can do such things, you win either way, but if the enemy has bested you in strategy and what not, you lose either way.
My conclusion: It doesn't matter wether you have 5 artemis or 2 and a hades, combined with gat mortar on the other side on junker. Both builds can work and fail likewise.
RearAdmiralZill:
--- Quote from: RearAdmiralZill on May 08, 2014, 11:53:19 am ---And really at this stage we hit the difference of opinion, so truly gauging diminishing return is based on personal thoughts.
--- End quote ---
And thus this thread shall continue much like this one has:
--- Quote ---Quote from: RearAdmiralZill on May 08, 2014, 10:38:33 am
Two gunners. Diminishing returns.
Or one, most of the time.
--- End quote ---
Alistair MacBain:
Never said i go for longrange hwacha ;)
We had the dual lumberjack. Ducks brought hflak in discussion and i said that in most situations i would choose a hwacha over a hflak so i can disable much easier.
Thus having diversified damage. And a ship with a dead balloon will have it much harder to dodge a hwacha. Plus i treat the hwacha at much easier to hit at 1k and below than a hflak.
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