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Hardcore setting
-Mad Maverick-:
--- Quote from: Nidh on May 05, 2014, 04:42:03 pm ---Heh.. remember the days of no flags and only the balloon deco to tell who was or wasn't an ally?
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I still only look for those... gold fish coming head on? shoot first apologize after
Rainer Zu Fall:
Well, you can always turn off the music to not have to listen to the drums ... but that only counts for one person AND you won't hear the awesome soundtrack. Yes for a lobby-based hardcore mode :D
Squidslinger Gilder:
This isn't a new topic. I posted one long ago when 1.2 hit and basically all it got me was an outcry of..."SPLITTING THE COMMUNITY!!"
But frankly, I still say this would solve everything. Muse could then appease both factions and avoid a lot of the monster threads. Heck gimmie 1.1 mode as Hardmode and I'll never play normal again and I'll never see a reason to raise anymore fuss.
Velvet:
changing loadouts while respawning would be awesome.
generally I really like the idea of a hardcore mode. Although I agree removing ship colours would be a step too far. Taking away spyglasses would easily be enough to cause some major confusion combined with friendly fire - and would also make sniping a little harder.
This opens up a new question With friendly fire enabled, should it be possible to hit your own ship?
I also disagree with no drums. In Hardcore drums should play constantly.
Caprontos:
--- Quote from: Gilder Unfettered on May 05, 2014, 06:11:55 pm ---This isn't a new topic. I posted one long ago when 1.2 hit and basically all it got me was an outcry of..."SPLITTING THE COMMUNITY!!"
But frankly, I still say this would solve everything. Muse could then appease both factions and avoid a lot of the monster threads. Heck gimmie 1.1 mode as Hardmode and I'll never play normal again and I'll never see a reason to raise anymore fuss.
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I see, I didn't actually think to look - but.. I guess times change or maybe those people didn't see the topic yet... It was all Gilder idea! *hides*
But seriously.. I don't see swap lobbies dividing the community.. people just play which ever.. and favor one - same would be true here.. people would play both but the majority will favor one. Having options would I think keep more people interested in playing longer.. then not having options..
--- Quote from: Wundsalz on May 05, 2014, 04:19:45 pm ---
--- Quote from: Caprontos on May 05, 2014, 03:36:19 pm ---there is no team colors
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nah - keep the team colors. one needs to be able to distinguish friend from foe somehow after all. People struggle with identifying the side of an ship as is already - it's not like the ships fell into a bucket of neon blue/red color before they're put on the battlefield.
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Well you can tell by communicating with your ally - what ship they are, etc.. But it maybe to far I agree.
--- Quote from: GeoRmr on May 05, 2014, 04:08:58 pm ---+ no hitmarkers
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That could work. .. I can't imagine using really long range with out hit markers (Well hard to shoot ones)... but how much more satisfying would it be to see a ship die far away that you thought you might be hitting..
Perhaps you can see hitmarkers with a spyglass for this mode ... - so you need someone looking and communicating to know your hitting.. if we stick the idea to increased communication needs as a base for the pros of this mode.. Then spyglass is still useful long range anyways..
I guess someone can try to ask the devs about it in a fireside chat.. to see what they think..
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