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A new piloting tool: Ship Stabilizer

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Schwerbelastung:
Hey there, got a small inspiration when playing another game (Space Engineers) where you have spaceships that have "dampeners" that stabilize your ship.


General idea: You have a mechanic - a piloting tool that occupies one slot - that you can use to have the ship automatically stabilize itself using the engine and the insert/release gas to the balloon mechanics. If it was possible, the piloting tool could use hydrogen and kerosene/moonshine (if the pilot had chosen them) to stabilize the ship sooner, and the stabilizer would do damage to the balloon and the engines as long as the ship is still moving. After the ship has stopped moving, the downside of the stabilizer is that you effectively cannot move any more.

Target audience: Sniper ships and other ships that benefit from relocating and then trying to stabilize the ship asap. This would add versatility to ship/pilot builds if it was considered powerful enough.

Pros: There isn't a piloting tool like this in the game currently. This would be a viable and hopefully not too good piloting tool for long range builds.

Cons: I'm not sure if the idea itself is enough to warrant picking it over a combo such as claw/kerosene or moonshine/hydro or tar.

Potential modifications: Maybe there could be an added bonus, such as the balloon and guns taking 25% decreased damage from enemy fire to make this a "sniper" or a "turret" tool? Remember that the stabilizer tries to stabilize the ship and combat any momentum - you couldn't effectively start or keep moving the ship with this buff on. The ship (hull+hull armor) would go down just as fast as before, but you would be a stronger disabler and supporter in long range battles due to added durability to guns and the balloon.


Any comments?

GeoRmr:
Sounds interesting, rename it to "anchor" =P I don't think it needs to damage balloon and engines, perhaps it could remain active for a few seconds after use (impact bumpers and drogue chute don't damage anything). I can imagine this being used outside of sniper builds to quickly reduce momentum before making sharp turns.

Schwerbelastung:

--- Quote from: GeoRmr on May 03, 2014, 06:35:29 am ---Sounds interesting, rename it to "anchor" =P I don't think it needs to damage balloon and engines, perhaps it could remain active for a few seconds after use (impact bumpers and drogue chute don't damage anything).

--- End quote ---

Good point. They do not damage the ship, but at least the bumpers (and likely the chute) decrease engine output. I guess this function has already been kind of built in to the anchor, huh? I like the name suggestion too.

Squidslinger Gilder:
Basically iron sights and prone mode in a FPS. Run around, stop, crouch, sight down barrel. Sniping doesn't need a special tool. Think aside from Ducks and Gents, most players/casters, would rather there be less sniping.

A tool like this would be problematic for balancing. Like say the anchor drops and yeah plants the boat. But at the same time it effectively disables the ship. Can't move or turn even after it is released. Say 5-10 seconds. You make it like that and you got something no sniper will take as losing the ability to evade or duck to cover for even a few seconds could cost a match. Without that it is just too powerful a tool even if it did damage components/etc.

Schwerbelastung:

--- Quote from: Gilder Unfettered on May 03, 2014, 07:07:18 am ---Basically iron sights and prone mode in a FPS. Run around, stop, crouch, sight down barrel. Sniping doesn't need a special tool. Think aside from Ducks and Gents, most players/casters, would rather there be less sniping.

A tool like this would be problematic for balancing. Like say the anchor drops and yeah plants the boat. But at the same time it effectively disables the ship. Can't move or turn even after it is released. Say 5-10 seconds. You make it like that and you got something no sniper will take as losing the ability to evade or duck to cover for even a few seconds could cost a match. Without that it is just too powerful a tool even if it did damage components/etc.

--- End quote ---

What if it worked like Moonshine, added 1000% horizontal drag? You could still move, but very slowly. You would have to lift the anchor if enemies close in on you or move past your gun arcs too quickly. I'm not confident that this would be unreasonably hard to balance around, and it might not be that devastating even if used by competent snipers - if an enemy ship closes in, the tool would be rendered near worthless unless the enemy stays in your arc on purpose. Unlike tools like kero, moonshine, claw, and hydrogen, which continue to be potentially useful throughout the match.

edit. Spelling mistakes.

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