It's not about forcing the balloon to be blue on blue team or red on red team, but forcing them to not be red on blue team or blue on red team. People would still be able to have green, black, brown, pink, octarine, or whatever kind of color they want, but red and blue colors should be restricted to those teams to avoid confusion.
I got that, I just meant I don't think that's what was being asked for. They are two entirely different suggestions.. One is to sort out the ease of telling what team a ship is.. and the other is to be able to dye the balloon differently for both teams.. for the sake of being able to make it look how you like..
Either way I don't really have an opinion on it.. I am not entirely for or against being able to use a red balloon on blue team.. Deception can be part of strategy..
I think the red and blue used has always been to similar in some maps/places.. to the point you can hardly tell them apart.. So making them brighter or more distinct would help... Being able to spot allies could also help.. but that depends on the devs, if they think its a balance/general issue not being able to tell..
Usually if I am not sure I try to use the map to see if our ally is somewhere other then where the ship I see is.. if spotting won't work.
Anyway I sorta agree with Richard here.. Removing team colors entirely could be interesting change.. But I don't know if it is the best idea.. It sounds less user-friendly then two colored teams.. Team work and being aware of what your ally is and looks like would be more necessary..
How about.. a friendly-fire enabled no team colors mode?.. I think that would make for some funny/interesting games.. add in being able to change ships when re-spawning and more chaos!- that's getting offtopic though..