Info > Feedback and Suggestions
Team-specific Ship Colors
Myroc:
--- Quote from: Caprontos on May 04, 2014, 10:14:42 am ---I think the suggestion was more to make it so we can dye the balloon how we like for each team.. Not force the balloon to be red or blue based on team.
--- End quote ---
It's not about forcing the balloon to be blue on blue team or red on red team, but forcing them to not be red on blue team or blue on red team. People would still be able to have green, black, brown, pink, octarine, or whatever kind of color they want, but red and blue colors should be restricted to those teams to avoid confusion.
AbbyTheRat:
I think part of the problem is the fins colours has gotten darker for some reason so it's become harder to see the team colours.
There's been a few times where I died cause I had doubt which ship was team-mate >_<
Keep the red/blue but make the fin colours stand out more.. either what it was or brighter.
Richard LeMoon:
I would actually likes to see the red/blue teams go away completely, and allow sails and flags to be colored as well in any way you wish.
Replace the use of colors to identify friendly ships with some other sort of highlighting. In a lot of FPS games, just looking at an ally will highlight them with a nametag, full glowy highlight, or aura.
Going with more navel themes, your teammate could have strobes on it that only you could see, similar to old shutter lanterns. If it is flashing, it is yours. No lights? Kill it.
Caprontos:
--- Quote from: Myroc on May 04, 2014, 10:26:37 am ---It's not about forcing the balloon to be blue on blue team or red on red team, but forcing them to not be red on blue team or blue on red team. People would still be able to have green, black, brown, pink, octarine, or whatever kind of color they want, but red and blue colors should be restricted to those teams to avoid confusion.
--- End quote ---
I got that, I just meant I don't think that's what was being asked for. They are two entirely different suggestions.. One is to sort out the ease of telling what team a ship is.. and the other is to be able to dye the balloon differently for both teams.. for the sake of being able to make it look how you like..
Either way I don't really have an opinion on it.. I am not entirely for or against being able to use a red balloon on blue team.. Deception can be part of strategy..
I think the red and blue used has always been to similar in some maps/places.. to the point you can hardly tell them apart.. So making them brighter or more distinct would help... Being able to spot allies could also help.. but that depends on the devs, if they think its a balance/general issue not being able to tell..
Usually if I am not sure I try to use the map to see if our ally is somewhere other then where the ship I see is.. if spotting won't work.
Anyway I sorta agree with Richard here.. Removing team colors entirely could be interesting change.. But I don't know if it is the best idea.. It sounds less user-friendly then two colored teams.. Team work and being aware of what your ally is and looks like would be more necessary..
How about.. a friendly-fire enabled no team colors mode?.. I think that would make for some funny/interesting games.. add in being able to change ships when re-spawning and more chaos!- that's getting offtopic though..
Richard LeMoon:
Hardcore mode? No team colors, no marking, FF on... sounds fun. :D
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