Main > Gameplay

Missed among all the flamer being op, Chem Spray is 5 seconds again

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macmacnick:
Well, I guess us cakes all got what we wanted, the 'OHGODOHGODOHGODTHEYHAVEFLAMERSEVERYBODYBRINGCHEMSPRAY' response.

Squidslinger Gilder:

Wundsalz:

--- Quote from: Captain Smollett on May 01, 2014, 12:49:36 am ---Chem spray should move to a 4 second cool down and 25 second duration with 2 stacks removed.

--- End quote ---
I'd like to see and adjustment with numbers similar to these. It'd allow an engineer to apply 2 mallet hits on a freshly sprayed components if they're well timed before the buff wears out. Also a reduction of the the sprays actual extinguishing power would emphasize the sprays role as preemptive tool.


--- Quote from: Crafeksterty on May 01, 2014, 06:19:50 pm ---Lets buff the extinguisher!

My problem with your idea is the function is unlike anyother tool or gun or whatever that it will requier special coding i bet.
I dont mind that solution, i just think there is a less complicated one. And that could be simply to add 3 more seconds to the invulnerability to fire + 1.5 seconds less cooldown.
Or something that fiddles with the stats rather than making a new element of its own.

--- End quote ---

I also like this suggestion. With the new flamer fire stacks to fast to be ignored for the duration of a mallet whack on critical components. Making it more spam-able and having it apply a brief buff similar to chemspray would increase the viability of the extinguisher.

Spud Nick:
It seems counter productive to buff the fire tools after a flamethrower buff. I want you guys to burn!

B'Elanna:
Meanwhile; Cakes go:

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