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1.3.6 Hotfix Flamethrower

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Schwerbelastung:

--- Quote from: Wundsalz on May 03, 2014, 06:27:08 pm ---On a somewhat related side note: I think the unique piercing characteristic of the flamer to be quite problematic. Flamer projectiles can travel through ships, hitting any component they pass along the way - effectively multiplying the nominal damage of the weapon. As a result the flamer poses a way higher disable-threat to some ships than to others. Try flaming a junker from above and behind with burst rounds and watch your hit-markers to see where I'm coming from! Its balloon, hull, all 3 engines as well as all 4 main weapons will all be very close to your line of fire.
I dislike this piercing characteristic in general and I think it should be removed entirely. If that's not possible, reducing the flamers projectile size might help to at least contain the multiple-hit problem.

--- End quote ---

I personally like the piercing mechanic and would like for it to stay. However, as far as I know the flame projectiles are currently 4m wide. Perhaps it would be more balanced if they were 3 meters instead?

macmacnick:
Heh, a hard counter to the junker's maneuverability, by using the flamer.

Mezhu:
As if the gat/mortar combination, the lochnagar flak, the mine launcher, the lumberjack, the heavy carronade or any other weapon isn't frustrating to be faced against when a level one.

This 'flamethrower ruins noob games' argument is invalid. Yes, it is easier to run but it's also easier to counter compared to any of the guns and tactics that have been common for the last 10 months.

edit;
and yes wundsalz is right
if everyone keeps complaining about the flamethrower an alternative would be to just make it a piercing 'gatling' with far less damage which also creates a fire every now and then
boring, lame but retains some usability

Dementio:
I have the feeling that Wundsalz is requesting an alternitiv to the incendary gatling...
And as far as noob-friendliness goes, we will have to rely on the tutorials, showing the new players how to use tools against fire.

Another thing is that having the pilot bring drouge chute is not the same as having the entire crew go firefighting, but since most competitive teams already use constant chem spray and heatsink is always an option, there is not much that changes, actually. As said before, we have to rely on tutorials showing non-competitive people what to do in case of fire.

As a side note, this game should not have a gun that can be countered with tools to make it entirely useless, else everybody has the potentional to be invincible/"immortal". Staying out of range requires pilot "skillz" as well as hiding behind cover to render artemis useless and even destroying enemy guns before they can even do anything is strategy. Tools, of any kind, should only help you gain the upper hand and not negate death indefinitely.

-Mad Maverick-:
and yet the flamer practically has that counter which why I am so confused by the cries of "OP"

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