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1.3.6 Hotfix Flamethrower

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Dutch Vanya:
The flamethrower is too good at everything, frustrating to face and fool proof.

(because my comments add a lot to the discussion :p)

pandatopia:
I have to say after learning how to spray effectively, the flamer presents an interesting challenge but its completely shut down by spraying.

Flamer+gat or flamer+carro is something I am not quite sure how to prioritize however, but vs a kill ship it shouldn't last long enough.

Imagine:
I think my only complaint about flamers is that the skill that it takes to shut it down using chemspray cycles is much higher than what it takes to force the chemspray cycles.

Alistair MacBain:
Dont think thats different for any other weapon ...
Gat/Mortar is much easier shot than countered. Carronades are easier shot than countered ...
Its the same. Flamers just outstanding cause it has an own mechanic and needs a own tool to be countered ...

Imagine:

--- Quote from: Alistair MacBain on July 10, 2014, 03:04:46 pm ---Dont think thats different for any other weapon ...
Gat/Mortar is much easier shot than countered. Carronades are easier shot than countered ...
Its the same. Flamers just outstanding cause it has an own mechanic and needs a own tool to be countered ...

--- End quote ---
Gat/mortar takes much more skill for two reasons:

1) Takes two people shooting guns. Means less people working on other stuff on the ship.
2) Mortar timing is essential. You know how much pug games don't hold their mortar shots, no matter how much you tell them to wait.

Carronades might be a better example, though I counter with the fact that it takes carronades a long time to murder with, and are almost completely negated depending on the map.

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