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1.3.6 Tar Changes

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Spud Nick:
This brings new meaning to the phrase taricide.

Sammy B. T.:

--- Quote from: Watchmaker on May 02, 2014, 12:02:22 pm ---EDIT: Also, Sammy et al, I do see your point about it feeling a bit unpredictable right now.  Awkm and I have talked a bit about other ways this could work; I'm trying to avoid a complete rework of how we handle pilot skills right now but we'll see.

--- End quote ---

Why not make the tool similar to hydrogen and chute vent. You trigger it, get the benefit immediately but the component damage continues afterwards for some time. This means you still have to damage the components, get tar on the front, and make it predictable.

SirNotlag:
I 100% agree with Sammy. That seems like the best way to fix it.

Sammy B. T.:
So I  guess no tar barrel till the next patch? It currently next to unusable due to the current mechanism as it practically unpredictable. Why is it possible to have chute vent and hydrogen and have the damage continue after the tool is off but not do the same for tar barrel? With the current having to keep the tool on to cycle it out, without any sort of cue as to whether the next second you turn on will be the second of tar or recharge, this tool which, as best as I can tell never had a single complaint about being over powered, is now more a liability than a help.

Frogger:
yes please, tar is broken, do as sammy suggests

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