Admin > Dev App Testing

Dev App 1.3.6 (350)

<< < (2/2)

Watchmaker:
1.3.6 (338) contains the following bugfixes:

- Fixed a bug that could cause the game client to crash in certain terrain collision situations on Linux
- Fixed a bug that caused broken UI when accepting a match invitation while already in a pregame lobby
- Fixed a shader bug that caused decals to sometimes be visible through clouds
- Fixed a shader bug that caused the Royal theme to sometimes be visible through clouds
- Fixed a shader bug that could cause nearby clouds to fade away when viewed through the Spyglass (or high-zoom guns)

Watchmaker:
1.3.6 (341) is a potential hotfix, primarily addressing some major performance/stability bugs:

This additionally includes the build 338 fixes mentioned above, which have not yet been rolled out to production.

Client
- Fixed fires creating too many light sources (should be a major performance improvement on low-end machines in particular)
- Fires emit fewer particles when Light Quality is set to Low
- Fixed some text issues/typos in tutorials

Lobby
- Fixed: crew formation considering almost all matches ineligible (and either not showing them or creating a new one, depending on if you pressed Match List or Quick Join)
- Fixed: crew formations showing up in the match list
- Fixed a bug that allowed non-novice loadouts to be used in novice matches
- Fixed some bugs with clans and persistence that could cause lost data

Server Stability
- Practice and Tutorial matches now start in a selected server region, defaulting to the one with lowest ping (formerly they always started on US servers)
- Fixes to several cases where servers might not create or clean up matches correctly (contributing to general load issues)

Networking
- Fixed a networking prioritization issue that could cause certain messages (notably hit events and "snap character to position" events) to be lost or delayed for long periods of time.
- Fixed a networking bug that could cause all position updates to be lost for several seconds at a time under loaded network conditions
- A number of small improvements to networking stability and bandwidth usage

The networking fixes in particular should cover a number of strange bugs: "lag spikes", "missing hit markers", "falling through ship/map", "ships freezing and then catching up", etc.  While we can't guarantee perfect results in the face of the vagaries of the Internet, it should be greatly improved over the original 1.3.6.

Also note that the hotfix is not intended to include any data changes.  I've left the dev app configuration (new ammo types and such) untouched, but none of that is heading to production as part of this.

Watchmaker:
1.3.6 (342) includes a few additional fixes:

- Fixed a networking bug that could cause significant traffic spikes for a period of time after respawning
- Shadow options are no longer reset by entering the ship preview screen in any of its forms (customizer, store, lobby preview)

Watchmaker:
Latest build is now 1.3.6 (350.)  Some fixes to look for (some of these were also in the last matchmaking test, but I didn't post release notes, oops):

- Tar Barrel clouds are affected by wind again
- Flares and the spyglass play nice together again (silhouettes no longer disappear when zoomed in)
- Holding the mouse button to rebuild, buff, or repair should now fire as quickly as rapid-fire clicking
- Captain's Priority marker now disappears immediately when the target dies
- Match-end sequence should no longer sometimes be missing crewmembers or ships
- Fixed buffed hulls not granting achievement progress for repairs
- Fixed some cases where camera shake would be applied for spectators
- Avatars animate properly when looking through the Spyglass
- Expanded the respawn bounds of ships slightly to prevent fade-to-black while standing on the edge of the deck
- Restored specular highlights to player costumes (this has been broken for an incredibly long time)

Navigation

[0] Message Index

[*] Previous page

Go to full version