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Changing loadout during game

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BlackenedPies:
Ah I see, I'll have to try buffing and switching next time. Thanks for the good ideas, I'll inform my crew for free buffs. Players can still take buff hammers then switch without penalty.

I think it would be better if everyone was allowed one switch per match- either to change their load or class, and rejoining through the lobby list would put them as their last used load. Of course this would allow one engi to buff and switch, but I think it would be a better solution. The other engi would either have to start as buff and switch or start as normal and switch to buff. Either way this means that they would be stuck as buff engi for some period. It would also prevent the gunner from buffing then switching unless they started with a buff hammer- which would render the first engineer's buff and switch ineffective. This would allow for a brief advantage at the start, or the ability for one engi to switch to buff at some point during the match- like near the end.

Or put on a time penalty for intentional leaving, or a time penalty for repeated intentional leaving. The way I see it, the current system just complicates switching class while still allowing tool switching. If I'm a gunner I can still grab a buff hammer then switch without changing to engineer.

Crafeksterty:
I disagree completely. Most of the players in the lobby had the time to switch for the correct everything. IF they get an incorrect tool/loadout, its their fault.

And for the players that join in with bad luck. Simply have bad luck. And that does not happen as often as players that are allready ready with assumed correct tools.
Its like... 0.5/18 (or less) players per pub lobby have this problem.

GeoRmr:
Class and tool switching is already possible, I don't see why they don't implement a feature in-game that lets you switch class without leaving the match but also provides a timer penalty where you can't play, similar to the already existing afk feature. It could have other restrictions, such as once per game and only in the first 120 seconds of the game.

BlackenedPies:
Players can still freely switch their tools, they just can't switch classes. I don't get why locking classes fixes the buff advantage problem because any class can take a buff hammer.  I can think of many reasons why switching classes mid-match would be necessary that don't constitute taking advantage (like if new players join). I think a simple timer penalty would be an effective partial solution. It wouldn't fix the problem but it would reduce the incentive to take advantage of extra buffs. The current system puts ships without a full crew at a disadvantage because second gunners joining is common.

None of this is a problem for experienced players, but it is for inexperienced players. Inexperienced players are not taking advantage of extra buffs so there's no reason to penalize disorganized less-experienced crews by disallowing class switching. Buffing and switching is still easy and like GeoRmr said, there are other solutions to limit switching.

The way I see it, this just hurts less experienced crews more than experienced crews.

N-Sunderland:
Nobody's taking advantage of it because it takes too long for any advantage to be gained. In the time you spend fetching tools, an engagement could easily start and when it does the crew will be (briefly) stuck with an AI. Or if you're a gunner and you've switched to a buff hammer, what if an engage starts while you're buffing? Then you have nothing to fix your guns with. Trust me, no experienced players actually try to exploit switching tools. It just wouldn't work well.

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