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Concerning Player Retention and Realism

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Mattilald Anguisad:

--- Quote from: redria on April 09, 2014, 03:06:04 pm ---In a first person shooter, even a fresh new player can headshot a veteran. Getting the jump on someone is good, but less important given the quick reaction rates possible. Both players can turn just as quickly (ignoring sensitivity).
In a MOBA, a more advanced player will naturally have the advantage, but can still be taken out by a poor move/stroke of luck.

--- End quote ---

This is where the theory is wrong. The correct analogy in MOBAs would be a noob tream gatting a teamkill/ace on veteran team - and it's not going to happen.

Schwerbelastung:

--- Quote from: Mattilald Anguisad on April 10, 2014, 05:49:47 am ---
--- Quote from: redria on April 09, 2014, 03:06:04 pm ---In a first person shooter, even a fresh new player can headshot a veteran. Getting the jump on someone is good, but less important given the quick reaction rates possible. Both players can turn just as quickly (ignoring sensitivity).
In a MOBA, a more advanced player will naturally have the advantage, but can still be taken out by a poor move/stroke of luck.

--- End quote ---

This is where the theory is wrong. The correct analogy in MOBAs would be a noob tream gatting a teamkill/ace on veteran team - and it's not going to happen.

--- End quote ---

I'm not quite convinced that the analogy has major flaws. In a FPS, say, Counter-Strike, you have 2 teams (for the sake of the argument, 5v5) trying to kill each other. Same for MOBAs.

In Counter-Strike, you can kill one experienced member of the enemy team with a well-placed shot or a stroke of luck.
In a MOBA, you can kill one experienced member of the enemy team with a well-placed spell or a stroke of luck.

In both games, killing an experienced member of the enemy team alone is not only possible, but also very satisfying. And as described before, this is not the same as winning or losing the whole match.

In GoIO, you have 2 teams trying to kill each other. One inexperienced member (captain), or ship, has a very low possibility (as described by redria above) of killing an experienced member (a ship) of the enemy team.

Piemanlives:
But that's also kind of where the differences show between GOIO and games like a MOBA or CS. While MOBAS and CS are both semi team based games, an individual can in fact carry the entire team, and while there are certainly elements of teamwork in both, a team on GOIO is 2-4 ships depending on map and game mode, each ship is a team in of itself. If just one person on a ship is not doing their job properly it affects not only their ship, but also their ally ship. A 1v1 in GOIO is described as 1 ship against the other, however it isn't just one person flying those ships, but rather crew versus crew in which they must decided what they should repair or what guns to focus on or fire with.

What am I trying to say here exactly? Essentially, in games like CS or a MOBA type game a player can go and lonewolf it and come out victorious, sure in both you're placed in a team however you can effectively do your own thing as long as you're doing it correctly. GOIO is certainly more team focused then the previous two, of course you can hop into a lobby alone and play a few rounds like that, however EVERYTHING you do affects the flotilla as a whole, you can royally mess up in CS or a MOBA and your team can still win, while a mistimed repair can spell defeat or using the wrong ammo can extend combat and put you in a bad place.

Omniraptor:
The flip side of this 'problem' is that a coordinated team who are individually unskilled will beat a team that's good but can't work together, which is as it should be. I don't think GOI's greater emphasis on teamwork is really a big problem, it's the core of the game and what sets it apart.

Piemanlives:
I have to agree with Omniraptor, further building on this the essence of this community is in fact built upon the precedent that the game has provided, and that is you must work together in order to achieve victory. While sure we've had our fair share of arguments and the like, but the GOIO community is on average much more friendly than other games. In a podcast I was watching they were discussing Dark Souls II, using the covenant system as an example, the game calls the blue covenant the Covenant of the Meek, basically insulting anyone who joins it due to the fact that they don't want to PvP.

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