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Guns of Icarus Online - Fantasy League

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Thomas:
The Idea
Piggy-backing off of the League play currently being developed discussed here:
https://gunsoficarus.com/community/forum/index.php/topic,3799.0.html

I think it might be fun to have a 'Fantasy League' to pair along with it. Similar to Football and Fantasy Football. With the highly organized and predictable nature of the proposed League, it should be pretty simple to get a Fantasy League running alongside it.

How This Works
It's based upon the same structure as any other fantasy team. We have a roster of players who will participate in the league, and those wishing to take part in the Fantasy League build their own 'team' from this list. The players receive points for their performance in League matches.

However, we are limited to actions that can be easily tracked, particularly from a streamed game. While it's possible to have players screen shot their end match performance stats and send it in, that's a bit of a hassle and also not an accurate representation of their performance.

For our purposes, we will divide players into two categories, 'Captains' and 'Crew'. The Crew players will earn points for any action that is reported by the combat log (upper left of the screen), which is parts destroyed and parts rebuilt.

Crew

* 1 Point per Gun Destruction/Rebuild
* 2 Points per Engine Destruction/Rebuild
* 3 Points per Balloon Destruction/Rebuild
* 4 Points per Hull Destruction (+1 if this is followed by the ship being destroyed)
* 5 Points per Hull Rebuild
* -2 Points per Disconnect (or divide total score in half if Fail to Return)
Captains will receive points based upon their crew performances, match outcome, and match performance.

Captains

* 50 Points per Ship Kill
* -20 Per Ship Death
* (Sum of Crew Score)/4 ((The average score of the crew))
* (Average Survival Time)/(Match Length)*50
* -10 per Disconnect (Divide Score by 4 if Fail to Return)
* Sum of End Game Score * 1.5 (if Victor)

How to Create a Roster

There's a few ways for participants in the Fantasy League to make their roster.

The easiest and probably most boring is for an All Pick, where you can compose your team of anyone, even if they've already been selected in someone else's team.

To keep it interesting and competitive, we can go with a Random Pick or Draft Pick. With a random pick, your team will be assigned to you, where with a Draft Pick, players take turns choosing from the Roster. Generally the turns will be based upon your performance in the previous Fantasy League. Also due to the time it would take, it's probably best to go with Random, at least for the initial Fantasy League.

Your Roster will be composed of 14 Players.
2- Captains
6- Crew
2- Replacement Captains
4- Replacement Crew

Only the score from 2 captains and 6 crew will be used each week. You can change your crew formation anytime before those weeks matches are played.

Replacements will be used when someone in your starting team does not participate in a given week.

For example if a team in Match 1 has one of your players, but that player couldn't make it. Your #1 replacement will have their score used instead. If your #1 replacement also didn't play, your #2 replacement will be used. If Match 4 happens and another one your picks is missing, your #3 replacement will be used in their stead. If you don't have enough replacements for the number of players missing, you will only get scored for the players that played. (ie: if only 7 of your 14 players played, you will only get points for those 7).


Trading

Part of the fun for Fantasy Teams is building up your team, which is where trading comes into play.

All trades must be completed before 1 AM Thursday (GMT) to be official. Both players must notify the organizer before this time (probably in a thread). Scores previously earned by the players are not transferred.

Once the Final Tournaments begin, there is no more trading allowed.

Prizes

Ideally there will be a prize for the player who earned the most Fantasy Points at the end of the season. This has yet to be discussed or determined (although I'm fairly certain we could get Muse to chip in costumes <3 ).


Discussion

The set up and proposed rules and scoring system are still in the drafting phases, so any input would be appreciated. What should change, what should stay, and why? Did we leave out anything important?

Urz:
As an exercise, you should scrub through the first two weeks of Sky League VODs, transcribe the part logs, then decide if that's something you want to commit to doing every week indefinitely. Seems like it would be super tedious and not really the best use of anyone's time.

My recommendation would be to base it on K/D, or something equivalently quick to tally.

Skrimskraw:
I agree with urz, you need to test this first.

the combat log lies, it always have. Sometimes I am credited for taking a hull down, even though it was my gunner etc.
also the combat log system will have your star players being those of the old playstyle, those who stand around and just repair stuff individually. Teams have moved so much and ship crews are now working in diffrent ways. - A great engineer that have become part of the meta is for example is the wrench buff chem who chemsprays and buffs your entire ship, but rarely rebuilds.

Von Zincington:

--- Quote from: Thomas on April 03, 2014, 12:24:21 am ---To keep it interesting and competitive, we can go with a Random Pick or Draft Pick. With a random pick, your team will be assigned to you, where with a Draft Pick, players take turns choosing from the Roster. Generally the turns will be based upon your performance in the previous Fantasy League. Also due to the time it would take, it's probably best to go with Random, at least for the initial Fantasy League.

--- End quote ---
My one issue with doing it this way is if a person gets an absolute donkey of a team (they get a Blaine Gabbert, Trent Richardson and any of the Panther receiving corps) whereas another gets the bees knees (randomly given Tom Brady, Calvin Johnson and Adrian Peterson). If at the very least people get to make a 1st round pick and then get randomly distributed players through the rest of the team selection process.

This way you feel like you have some control and that you made a wise initial choice.

redria:
Hmmm....
What I was sort of thinking was... do we all have to enter into the same fantasy league? Now, admittedly fantasy football has a bigger following than we ever will, but would there be a situation where a front office (so to speak) releases fantasy points to each player and we could have our own leagues running? Say if a clan wanted to play amongst themselves.
Just a thought, and we probably wouldn't have enough interested people to make it necessary anyway.

As far as how to collect data...
It all depends on what Muse can do to help. If we are independent, then anything more extensive than kills is going to be pretty difficult to track. We have only the ticker and the end report screen to go by, and only the players get to see their end report. It makes for a difficult task unless we have a lot of people working to collect data. It could certainly be done, just not easily.
The other alternative is if we get support from Muse. The easiest support would be if they had some sort of logs that they could send us from the matches which would basically give the ticker data in text format. More interesting would be some sort of in game support/tracker for the fantasy points a player gets, similar to how the bounty system works. Naturally this would take a lot more work and would take away time from introducing new content.

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