Well, we all knew this would happen, never a perfect build just new ways to exploit. All that aside, I dont think anything is truly unbalanced unless one ship can kill 2 ships like the old merc could months ago. Am I being niave on this?
On another thought, what about if we looked at some weapons in a different grouping like, crowd control, armor damage hull damage.
From this perspective I'm able to take a look at certain weapons and notice how they overlap into more then one category, which in my mind makes that weapon more effective then one that occupies only one of those categories. Using this kind of logic is how I usually approach ship load outs and can identify a cheap exploit rather quickly.
Thoughts?