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Balance Concerns & Questions 1.1.4
RearAdmiralZill:
--- Quote from: Helmic on April 15, 2013, 12:49:11 am ---Yeah, there's virtually no reason to use a traditional extinguisher. The only time an extinguisher is better is when the fire has a huge stack, ad if it's getting a huge stack the whole ship is getting flamethrowered so it's better to just rebuild it and immediately chemspray it.
--- End quote ---
Waiting for a rebuild though can be costly in a crisis moment where you need to be completely mobile and repairing multiple components. Once the banshees got balanced, I've been using extinguisher ever since. One-and-done to get rid of any stack, and on to repair other things.
Not saying chem is worthless or anything, just personal preference.
Lord Dick Tim:
What if fire that wasn't tended increased in intensity and spread on its own to other components?
Could be random, could go to the hull, then jump to the balloon. The intensity of the current stack is transferred as well? Well, maybe not the full stack.
awkm:
Clarification on how fire operates:
There is only 1 kind of fire:
* When there is 1 charge on a component, there is 8 fire DPS applied to that component (base fire DPS)
* Each additional charge applies another 2 fire DPS per charge
* A component can have a maximum of 20 charge
* Guns will be disabled if it reaches 8 or more charges and must be extinguished until below 8 charges to be used again
* As a gun takes any kind of damage, it's turn speed is decreased
Explosive damage causes a chance of fire ignition on a component depending on the amount of damage it does. The more dmg a single hit of explosive projectile does, the more chance the component will ignite with a charge of fire.
I'll double check with what we can do with fire but we've had ideas for them spreading at some point. The question is a display issue and what we think makes sense enough without being silly. Like green fire? I don't know if we would like it as far as art direction goes. Again, I'll double check.
I'll take a look at Chemical Spray.
N-Sunderland:
Isn't it an additional 2 DPS per charge? I'm pretty sure that's what it said in the patch notes.
As for chem spray, and fire extinguisher for that matter, it would probably make a lot of sense if their cooldown times actually meant something. As they are now, you just need to whack the component with a spanner and extinguish immediately afterwards, and only the spanner's cooldown will apply. Fire would be more effective if you weren't able to extinguish during cooldowns.
HamsterIV:
I may be a bit late to the debate, but I personally don't like my crew taking Chem Spray and buff hammer because it puts a glow on your components. This glow is sometimes visible through cloud cover and makes your ship more vulnerable to "blind fire". Like wise I love it when an enemy ship has glowing components because it makes shooting them through clouds easier.
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