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Balance Concerns & Questions 1.1.4
awkm:
Muse Clara (Jess) just notified me that someone thought I was inflammatory. If you don't know me, I'm blunt and I'll give it to you straight. I personally don't think it helps to dress things up for you (high-level players discussing balance) because y'all get it—we're all here discussing advanced topics. I don't mean to intimidate anyone. So I apologize if I frightened anyone.
To clarify, there are a lot of things that we can do to make the game better. Everyone is on point with a lot of the suggestions you make. However, a lot of the time we can't turn them into actionable tasks because we're burdened with other stuff like fixing server lag and other game breaking bugs. So yeah, I'd love a toggle to to get those real numbers in there. We had it before, but it made no sense to newbies without the proper context or experience. To us it all makes sense because we get it, we intimately know the feel of these guns. They're our babies. We know when the babies are hungry. We know when they're about to poop. We know when they're tired and want to go to sleep. We know when they're misbehaving and need a good spanking.
And if you didn't know me, I'm batshit crazy and run with metaphors. I guess it comes from looking at balance spreadsheets all day long :P
Mattilald Anguisad:
Aww but like pooping the ballons with harpoons (pun intended ^_^). No more of that?
Kevin of Zhufbar:
How to fix unbalanced teams in AM
Quote
Here was an idea I had for fixing unbalanced teams in AM. Since in the AM pre release trailer Muse said that 16 people would enter the world at a time. I have 2 separate ideas.
1. Have 16 people in the world as in guild wars. Then have enemies balanced to your level.
2. Have a number of people per faction in the world but have them be auto selected to be the same-ish levels of skill unless invited by a friend. So everyone in the area would either be randomly chosen based on character/ship level (there should also be a way to invite friends.
Just some ideas.
HamsterIV:
Question about AOE dammage:
You mentioned earlier that if a component is destroyed the damage is transferred to the hull. What if an AOE from a single hit catches both the hull and a destroyed component. Does the damage get doubled? That is the hull takes a hit from the AOE then the component transfers its destroyed damage to the hull as well. Also what happens if two or more destroyed components are are in the AOE?
awkm:
--- Quote from: HamsterIV on April 02, 2013, 02:46:12 pm ---Question about AOE dammage:
You mentioned earlier that if a component is destroyed the damage is transferred to the hull. What if an AOE from a single hit catches both the hull and a destroyed component. Does the damage get doubled? That is the hull takes a hit from the AOE then the component transfers its destroyed damage to the hull as well. Also what happens if two or more destroyed components are are in the AOE?
--- End quote ---
Something can't be hit more than once. We have checks in place for that.
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