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Balance Concerns & Questions 1.1.4

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RearAdmiralZill:

--- Quote from: raubtier on February 27, 2013, 09:20:07 am ---Hi everyone,

I must say that I am really annoyed by all the rocket spam lately. Whenever I face one of those ships and he manages to hit a volley on my ship I am automaticly dead in the water and the battle instantly turns into a "how long will it take this time until they smashed us to the ground or rammed us to death"-thing. I don't see any way to counter this lame rocket spam without a perfect team setup. It's a terrible roflstomp tactic in random matches, easy to execute and way too rewarding...

Well that's my opinion anyways.

regards,

raubtier

--- End quote ---

Are you referring to the Rocket Carrousel or the Hwacha? Or both?

raubtier:
I think it is more the combination of both. Most times the Manticore Launcher (probably loaded with heavy clip) disables my main gun in an instant while dealing enough widespread damage to the other modules and the Carrousel finishes the job while denying any chance to recover.

edit: I mean they don't really deal "that" much damage, but you simply can't do anything. You can't fight back and you can't escape. They disable your entire ship with two salvoes and ram you until you're dead or smashed to the ground. So unfun...

edit2: All in all I think they are better in disabling than the Flamethrower AND have a better range.

regards,

raubtier

awkm:

--- Quote from: RearAdmiralZill on February 26, 2013, 04:29:28 pm ---
--- Quote from: Captain Magellan on February 26, 2013, 02:37:26 pm ---I'm sure it's just my stubbornness getting in the way, I'll get use to the way things are eventually.

However, the new way that the gun's stats are displayed I do not like. I need numbers. The seconds it takes to reload, damage, and range.

--- End quote ---

Now that I do agree with. That or an available table for us folk who appreciate hard numbers over general terms.

--- End quote ---

We will make more specific information available in future level unlocks.  The change to the UI is the most friendly for new players.  For y'all advanced players, yeah it's not the most useful.

Captain Magellan:

--- Quote ---Quote from: Captain Magellan on February 26, 2013, 02:37:26 pm

        I'm sure it's just my stubbornness getting in the way, I'll get use to the way things are eventually.

        However, the new way that the gun's stats are displayed I do not like. I need numbers. The seconds it takes to reload, damage, and range.


    Now that I do agree with. That or an available table for us folk who appreciate hard numbers over general terms.


We will make more specific information available in future level unlocks.  The change to the UI is the most friendly for new players.  For y'all advanced players, yeah it's not the most useful.
--- End quote ---

Now I don't agree with that. I've been spending my time playing with all the new guys and they really don't understand the differences between damage types or exactly the difference between the damage the guns do. They don't know how to best utilize them but they keep getting hit with these things called "Banshees" and so they just load out their ship with these things and then they become extremely effective.

Pickle:

--- Quote from: Captain Magellan on February 27, 2013, 05:45:24 pm ---Now I don't agree with that. I've been spending my time playing with all the new guys and they really don't understand the differences between damage types or exactly the difference between the damage the guns do. They don't know how to best utilize them but they keep getting hit with these things called "Banshees" and so they just load out their ship with these things and then they become extremely effective.

--- End quote ---

Monkey see, monkey do.

And when the start to wonder how they're getting hit from two map squares away they'll discover the Mercury.

When the wonder why their Banshees are out-of-action before they've closed to effective range they'll discover Heavy Clip and/or the Hwacha.

When they wonder why they're bouncing along the ground with a Goldfish/Squid hovering above their balloon and above the elevation of their Banshees they'll discover the Carronades.


New players will always be vulnerable to FOTM builds.  You can't base you balance/patch strategy around such a fickle element of the player base.  All you can do is encourage the more experienced players to pass some of their knowledge along.  At the moment there are some crowd control issues in the Lobby that are inhibiting some of this knowledge transfer.

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