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<Development Discussion for VIP Event> Project Red Skies

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Velvet:
This is interesting. The aerodrome was fun and a continued tradition of competitive events with a focus on narrative and fresh ideas would be a nice change from win-at-all-costs TDM tournaments.

my thoughts on VIP balance:

Maximum points on a Hunter win: 50, and realistically it will be close to 35 or 40 as a couple of kills will probably not be on the VIP.
Prey always get 75 points if they win.

You say this compensates the Hunters' natural disadvantage - I would contend that the rules actually favour the Prey even if you ignore the maximum points gain.

The Hunters' objective is in direct conflict with tactical considerations. They have to focus down a specific target - even if the non-VIP is left vulnerable the Hunters are incentivised to ignore the opportunity because an unwanted kill can decrease their points gain. This puts the Hunters in a tactically sticky situation where they have to make difficult choices and decide between 2 unwanted possibilities
The objective of the Prey is the intuitive desire to avoid allowing your ship to die, which is not really a change from normal gameplay. The Prey only need to try to win, and they have the added option of taking advantage of the rules to minimise their opponents' points. The Prey can just play the game like any other, focusing the target that the situation necessitates which I think gives them a clear advantage.

I think forcing the Prey onto a defensive footing is a great idea. However I think it may be difficult to achieve that just through the scoring system. It might work to give the Prey a significant points penalty for every VIP death, forcing them to play to the same limitations and considerations as the Hunters. Or instead - or better, as well - you could apply loadout restrictions, for instance force the VIP to fly a Galleon*, Spire, Goldfish, Squid or Mobula and possibly restricting the Hunters to more offensive ships like the Pyra or Goldfish.

*perhaps not a galleon. But they are nice big targets so would be pretty vulnerable to focus fire, and if the Prey took some kind of penalty for letting their VIP die it would make people very cautious about using these things to tank which might create an interesting dynamic.

Squidslinger Gilder:
Hmmm, points penalty. Now thats an idea. I likes the way you think :D.

Noted! Oh and btw, need the Gent's playerlist from Aerodrome so I can submit it to Muse. Just you guys and Merry Men atm.

Velvet:
um, we kind of just let anyone who was online at the time pitch in. I'll see who I can remind. ^^

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