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Real Ship Names

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Jason McMorgan:
From what I see:

Yesha Empire: Goldfish and the Galleon, if you look at their designs, they are very much East Asian style influenced which Yesha is.

Fjord Baronies: Mobula, has that royal feel to it with the glass and the unique fencing and trim. I would also say the Pyramideon for the baronies because it looks very much like a mass producible ship, something you would see in a fleet.

Chaladon and Mercantile Guild: Spire, mainly by it's look to be put together in all the right places and also a bit of flare to it, someone spent ACTUAL money to build this and not rigged it up.

Arashi League and the Anglean Empire: I would have to say the squid, mainly because these are two cultures that do rely on a bit of raiding to survive. A quick, maneuverable ship can take down any size ship and makes for hit and run tactics. The Junker, as well, because it looks like something rigged up with pieces of other ships, something the Arashi League and the Anglean raiders are known for.

Deltajugg:

--- Quote from: JaegerDelta on April 01, 2014, 01:31:12 am ---and why would the ethnically Chinese yeshan epire name a ship of their design using a word that has european roots

--- End quote ---

This may be just me, but just because the Yesha Empire's design has its roots in chinese culture in the eyes of the developers doesn't exactly mean that they speak chinese in this game. I mean, just based on the world's geography and laws of physics you can tell that this is an alternative world, they might as well all speak the same language, and term "european" may not exist, so language restrictions to the ship's name may not be there as well.


Though I sure would love to know more about the world, with the origin of the ships included. It's always nice to sit and think on how various aspects of the game's world came to be, but I would rather see the facts about it than make wrong assumptions.

JaegerDelta:

--- Quote from: Deltajugg on May 12, 2014, 11:30:11 am ---
This may be just me, but just because the Yesha Empire's design has its roots in chinese culture in the eyes of the developers doesn't exactly mean that they speak chinese in this game. I mean, just based on the world's geography and laws of physics you can tell that this is an alternative world, they might as well all speak the same language, and term "european" may not exist, so language restrictions to the ship's name may not be there as well.


Though I sure would love to know more about the world, with the origin of the ships included. It's always nice to sit and think on how various aspects of the game's world came to be, but I would rather see the facts about it than make wrong assumptions.

--- End quote ---

well based on the faction feature on the Yeshan Empire, the language has definitely held on. their capital is Chang-Ning. furthermore, if you look at that world map that showed up with the adventure mode kickstarter,  the marked locations are largely named with Asian based names.

Well it is an alternate world in that world war 1 never ended and lead to the apocalypse.
However, the people of the world have existed together through all that has happened, spoken languages are not lost, you can lose literacy but people can always speak to each other. With the massive population reduction and isolation of the post-war world, before the age of air, the language probably did change, but its general characteristics would be intact, and a kind of homogenous language would have no chance of emerging.

Though, as the age of air progresses, i suspect a quasi universal language may emerge, either due to conquest or trade supremacy.

Dr Pantaleon:

--- Quote from: Jason McMorgan on May 09, 2014, 01:48:30 pm ---From what I see:

Yesha Empire: Goldfish and the Galleon, if you look at their designs, they are very much East Asian style influenced which Yesha is.

Fjord Baronies: Mobula, has that royal feel to it with the glass and the unique fencing and trim. I would also say the Pyramideon for the baronies because it looks very much like a mass producible ship, something you would see in a fleet.

Chaladon and Mercantile Guild: Spire, mainly by it's look to be put together in all the right places and also a bit of flare to it, someone spent ACTUAL money to build this and not rigged it up.

Arashi League and the Anglean Empire: I would have to say the squid, mainly because these are two cultures that do rely on a bit of raiding to survive. A quick, maneuverable ship can take down any size ship and makes for hit and run tactics. The Junker, as well, because it looks like something rigged up with pieces of other ships, something the Arashi League and the Anglean raiders are known for.

--- End quote ---

Quite a lot about the origin of the ships can be found in Evadne's Reports. For every ship except the Goldfish you can find out where it originally came from.
However you have to remember that this only means where the design emerged. Now they can be found almost everywhere. It tells us a lot about the art style and mentality of the different factions though.

Junker - based on Arashi Blueprint
Squid - Chaladonian design
Galleon - Yesha Empire
Spire - design from the Baronies which in the beginning were simply floating watchtowers guarding the mountain passes leading into the Baronies
Pyramidion - modified Yeshan warship
Mobula - designed in the Vastness for a rich Merchant, ie Mercantile guild

There is quite a bit more back story in those reports, so get on those achievements to unlock them, gentlemen!

Deltajugg:

--- Quote from: JaegerDelta on May 12, 2014, 03:01:54 pm ---well based on the faction feature on the Yeshan Empire, the language has definitely held on. their capital is Chang-Ning. furthermore, if you look at that world map that showed up with the adventure mode kickstarter,  the marked locations are largely named with Asian based names.

Well it is an alternate world in that world war 1 never ended and lead to the apocalypse.
--- End quote ---

Ok you got me on the Chang-Ning.

Also,it may be just me clinging to the world of GoIO being placed in another dimension/planet, but with all the laws of physics differing from the ones on Earth, and a land that looks completely different from any place on Earth, I prefer to think that MuseDevs themselves didn't know where they were going with the whole idea at first. Of course the WW1 might be a thing in this world as well, but I don't think of it as our own past taking place in a different shape that lead to the current GoIO world, more like similar situation happening in a different world, leading to it's own ending that also (obviously) differs from ours. Still, it may be just me jibber-jabber-dreaming and wondering out loud.

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