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Improving Communications: Signals

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finalfunk:
I've written a guide to using signals.

I know it's a much 'softer' topic than things like engineering and gunning, but I also feel that it's a vastly underutilized system and it seems no one else wants to explain it. (There's not even a mention of it in the in-game guide, unless I'm missing something).

http://steamcommunity.com/sharedfiles/filedetails/?id=244135764

This is very new, so it could use some ratings to push it up the list, and I also welcome feedback, if you have any.

Alistair MacBain:
Great work.

Could also add a little part about the captains spot. (b)
Fits in kinda the same role. That always helps me to coordinate pub crews.

AbbyTheRat:
And for someone like me, Captain Spot is SO important, really! It could do with being more visible and longer lasting >_>

my opinion is that they should only drop when spot is completely lost, (but reapply when spotted again) or when ship get destroyed (drop completely). Hmm, maybe I should drop this in the suggestion thread.

finalfunk:
Clearly the captain's spot could use some attention because I (currently a lvl 9 pilot) do not know what it is!

Could someone explain?

Schwerbelastung:
Thanks for the guide! It's sure to help out a lot of players.


--- Quote from: finalfunk on March 31, 2014, 04:13:54 pm ---Clearly the captain's spot could use some attention because I (currently a lvl 9 pilot) do not know what it is!

Could someone explain?

--- End quote ---

As a captain, you target a ship (allied or enemy) and press B. Unless there is something blocking the way or the spot gods are not in your favor, a cross should appear around the ship, marking the target.

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