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How to play and win King of the Hill / Crazy King
Schwerbelastung:
--- Quote from: redria on March 26, 2014, 08:45:47 am ---First off, this is pretty awesome. I will have to give it a full read through. Any extensive guide is pretty cool in my book. 8)
Second,
--- Quote from: Schwerbelastung on March 26, 2014, 07:25:27 am ---The capture range extends roughly 100m away from the balloon and all the way to the ground below the balloon.
--- End quote ---
This is not always true. Capture ranges are wonky, and vary from point to point. Some feel smaller, and sometimes the height seems completely unrelated to the balloon. The key is that the point does not necessarily extend to the ground. On Desert Scrap, when you start to drop too low, you leave the point. The reason for this is probably because there are some bits of wreckage with no collision, so you can hide under the wreckage. And it would not be cool to hold the point from somewhere you literally couldn't be found.
--- End quote ---
Alright, thanks for the correction. And the positive comments! As I can no longer modify the initial post (I wasn't aware of the time limit after which you no longer can modify the posts) I cannot update the section, but I hope everyone who reads the guide also reads the replies.
redria:
That time limit likes to bite people in the butt. Haha. Send a PM to Qwerty Kun or ATeddyBear and they can update your posts. The moderators of a board have editing privileges.
Thomas:
You can message any mod and ask.
I still haven't read it all, but there's a lot of good tips and advice in it. And if walls of text scare you, just skip to the 'tldr' sections for a nice summary of the need-to-know information.
Schwerbelastung:
I just checked the timer in Labyrinth with a stopwatch (cell phone), and take this with a grain of salt, but it seems to actually be closer to 25 seconds for a cap or neutralize. If someone would be kind enough to test it themselves, please do!
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