Main > Gameplay
An Idea for a Ranged META softcounter
Volgair:
Watching the fire side chat videos from last week and noticed a call to arms for both a new Heavy ship and more art. I have an idea for one and can suffer at figuring out the other.
Jörmungandr/ Jormungand- Heavy Interceptor
http://imgur.com/a/yVXNm
Strengths
- Forward Firing Guns
- Devastating Inline Rush boat (Like the Pyra but Hyper Specialized)
Weaknesses
- Turns slow (Slower then a Gali)
- Thin Armor (Goldfish)
- Easy to over tax your engineers
- Long and Tall making it difficult for anything other then open maps
I am interested to see what you guys think about my idea. Keep in mind I have not designed it to have a specific motif, just fill a roll that I feel is missing in an asymmetric pattern. I think it looks kind of cool, and at a minimum unique. If any one wants to make a more detailed lay out or flesh out the design with a photoshop still action pic feel free.
Volgair:
Nobody wants to even play with the idea? I was going to use this thread as a segue into possibly getting a mod framework for assisting Muse, by way of producing user generated lateral content. For the purpose of keeping interest high, and our population a bit more regular. The model that Mojang has adopted.
Mind you I realize this is not Minecraft... There would need to be some kind of board or counsel to govern additions but it would allow new ideas and game play Meta's to be explored while Muse improves the vertical structure/content of its software. Think of it like this folks, in this instance you could be modding for the chance of your mod to become cannon. How cool would that be.
I suppose I will close like this, It doesn't NEED to be a mod frame work, It could be something as simple as regular contests. But I feel something like this has to be implemented for a small design team to like muse to keep a large population interested in a lobby shooter. (Yes that is what it is right now, regardless of how different it is from the mold that casts most of the genera.)
Skrimskraw:
a lot of players speculate and create their own images of what they want in the game.
However Muse is a indie company, with limited people working. Right now they are working on coop mode which might or might not have heavy ships in it.
However Muse love getting ideas from the community, but they dont like it to be forced.
If they read something they like, they might work on it.
Omniraptor:
Mod support would be nice, but it takes a lot of work and would generally be impossible without dedicated servers. Muse has other much more pressing tasks on their plate than fixing the netcode, creating dedicated server software, and only then adding an sdk for mods, all for a very uncertain return on investment.
Right now they're working on matchmaking first and co-op mode second. Designing, sculpting, texturing, animating, testing/balancing new ships is a ****ton of work, and muse has set very high standards for how the ships/guns look and act, compared to say a new block or object type in minecraft.
This means a weekly 'art contest' would most likely not be worth it in terms of time lost vs. content gained. I really don't want it to become a bloated incoherent mess a la TF2.
Regarding the Jormungand, the first thing that comes to mind is "wow that looks really cool", then "wow that's a lot of hardpoints", and then "gun arcs really do not work that way AT ALL"
also lol @ "large population"
Skrimskraw:
mind you it is unity, and Awkm have said some of their coding is fixed and hard to change around without having to recode the entire thing to fix it. - makes modding kinda complicated.
its not source engine or unreal engine. MUSE jumped on unity as some of the first to bring it to the table.
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