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Community Event Ideas Compendium

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Keon:
Risk Game:
Play Tier: Not really sure. Anybody, but high level teams have a huge advantage.
Parent: Keon
Duration: Very Long
Density: Medium
Number of Ships Needed: 2-4, as organized on a per-match basis
Flexibility: High - teams are allowed to hire "mercs", form treaties and alliances (including having players play for other teams, and scramble loadouts.)
Details: Teams play a standard game of Risk, the turn-based strategy game, on a map based on the GOI world. Clan leaders make decisions via forum post and PM, and the OP is updated with an updating image of the game board. Clans/teams receive reinforcements based on territory controlled, and can be deployed normally, like Risk. The difference comes in attacking/defending. The attacking team and defending team must organize a game of GOI to decide the battle's fate. For example, if Ducks attack Cake, and ducks have 5 ships in Paratius attacking Kian, who is defending with 3 ships, the two will go into a battle. As soon as the ducks get 3 kills, or the cakes get 5 kills, the match is over, and scores reported to the threadmaster. Say the ducks win 3-4. (That's still a win, even though cake killed more ships. Strength of numbers prevails.) That means that they capture the territory, as they killed all three airships above Kian, but they have lost 4 airships, leaving only 1 to occupy Kian. Cake and all the other clans can attack at the same time, etc.

Sorry to interrupt the other discussion, I'd love to see a football-esque league in GOI.

macmacnick:

--- Quote from: Keon on April 07, 2014, 01:40:41 am ---Risk Game:
Play Tier: Not really sure. Anybody, but high level teams have a huge advantage.
Parent: Keon
Duration: Very Long
Density: Medium
Number of Ships Needed: 2-4, as organized on a per-match basis
Flexibility: High - teams are allowed to hire "mercs", form treaties and alliances (including having players play for other teams, and scramble loadouts.)
Details: Teams play a standard game of Risk, the turn-based strategy game, on a map based on the GOI world. Clan leaders make decisions via forum post and PM, and the OP is updated with an updating image of the game board. Clans/teams receive reinforcements based on territory controlled, and can be deployed normally, like Risk. The difference comes in attacking/defending. The attacking team and defending team must organize a game of GOI to decide the battle's fate. For example, if Ducks attack Cake, and ducks have 5 ships in Paratius attacking Kian, who is defending with 3 ships, the two will go into a battle. As soon as the ducks get 3 kills, or the cakes get 5 kills, the match is over, and scores reported to the threadmaster. Say the ducks win 3-4. (That's still a win, even though cake killed more ships. Strength of numbers prevails.) That means that they capture the territory, as they killed all three airships above Kian, but they have lost 4 airships, leaving only 1 to occupy Kian. Cake and all the other clans can attack at the same time, etc.

Sorry to interrupt the other discussion, I'd love to see a football-esque league in GOI.

--- End quote ---
Did someone basically just spell out GoIO P&P? I'll get the map and the sharpies/pencils, along with a D20...
Anyways, sounds pretty interesting.

Thomas:
https://gunsoficarus.com/community/forum/index.php/topic,2721.0.html

Reminds me of that.

redria:

--- Quote from: Thomas on April 07, 2014, 02:58:10 am ---https://gunsoficarus.com/community/forum/index.php/topic,2721.0.html

Reminds me of that.

--- End quote ---
I've actually had a tab open for several days waiting for me to type a response to that thread. It sounds cool, but we've had such a gluttony of events actually being suggested/developed in various areas (none of which were happening in this thread. Heh) that I figured I should wait to revive your thread.

That said, the ideas are similar, but purely basing it off of Risk is personally a lot easier to understand and follow.

I would put it as competitive. I'll get the OP updated shortly with this and an extra tag out to you and your version Thomas.

Thomas:
Well my version isn't that great, and would need a lot of work. Currently it's too complicated/demanding for teams.

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