My only issue with what happened is how the rules were bent for these teams in particular.
Every other team had to sign up by the deadline. If there was a possibility for teams to show up late and still have a chance of getting in, this should have been mentioned somewhere. Along with signing up
after the tournament had already started (and getting a pretty easy group because of it).
As for MAG/CC fusing, that was technically already allowed under the rules, with teams only being bound to a team after playing for them. This way there still would have been two no-shows, allowing everyone who signed up on time and showed up to play.
And while MAG/CC didn't have a full 'team', there was nothing in the rules saying you needed a full 8 players. The 'team' actually isn't defined anywhere in the ruleset, which probably lead to a lot of misunderstandings from the newer teams; especially when combined with talk about randomly pairing teams in the group stage. ((It was later discussed in the thread, but never put into the official ruleset))
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Overall it was more to watch, but compromised the rules put in place
((I'm not that upset, just love this meme. xD ))