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Game mode idea: Treasure hunt!

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Coldcurse:
One word to describe this gamemode.
"Oddball"

I think treasurehunt is a bit misleading as you describe the gamemode as a fight over an item. Treasurehunt is commenly used to a treasure that is hidden somewhere. I was more thinking of "Heirloom" or "Goldrush", I suggest "heirloom" because two teams are constantly fighting to claim an object, I suggested "Goldrush" since the gamemode is fast paced and you are constantly rushing towards the ship that contains the valuable object (which in this case could be gold).
I think you should keep it simple and stay with 1 treasure. This will make the game have a focussed objective and  people will work together more, rather then gathering all other treasure and avoiding conflict.

I think with your current idea that Squids are mainly going to be used for this, just to avoid combat. To avoid the problem that people start to continiously avoid combat I think you should decrease the maximum speed of the ship holding the treasure by 20%, 15% or 10%, just reduce its manouvrebility and speed and that will be enough to encourage player to pick
other ships rather then only squid. This will make it alot more fun for the enemy team too since they now can actually reach the ship that is currently holding the treasure.

If you think that people are bad in flying squids on the labyrinth then I must tell yo taht you are wrong. I know alot of players that can eassily fly a squid in Labyrinth without hitting walls. And most maps are big enough for a squid to just run. This gamemode should be playable on every map on GoIo.

As for people that are going to hide the whole game by using glitched spots or in enviroment. You should add in that the one holding the treasure is always shown on the map by a yellow indicator, and is always spotted. Why having him always spotted? Ask yourself, are you prepared to pick up the treasure and fight for it? If you answerd no, then you shouldn't pick up the treasure. If the gamemode is supposed to be fast paced then having maximum indication of the objective is a must since you have a limited amount of time.

You're actually not the first one having this sort of idea. Many others have mentioned it. Hopefully muse will notify us about maybe implementing more gamemodes.

SirNotlag:

--- Quote from: Coldcurse on March 21, 2014, 08:38:27 am ---One word to describe this gamemode.
"Oddball"

I think treasurehunt is a bit misleading as you describe the gamemode as a fight over an item. Treasurehunt is commenly used to a treasure that is hidden somewhere. I was more thinking of "Heirloom" or "Goldrush", I suggest "heirloom" because two teams are constantly fighting to claim an object, I suggested "Goldrush" since the gamemode is fast paced and you are constantly rushing towards the ship that contains the valuable object (which in this case could be gold).
I think you should keep it simple and stay with 1 treasure. This will make the game have a focussed objective and  people will work together more, rather then gathering all other treasure and avoiding conflict.

I think with your current idea that Squids are mainly going to be used for this, just to avoid combat. To avoid the problem that people start to continiously avoid combat I think you should decrease the maximum speed of the ship holding the treasure by 20%, 15% or 10%, just reduce its manouvrebility and speed and that will be enough to encourage player to pick
other ships rather then only squid. This will make it alot more fun for the enemy team too since they now can actually reach the ship that is currently holding the treasure.

If you think that people are bad in flying squids on the labyrinth then I must tell yo taht you are wrong. I know alot of players that can eassily fly a squid in Labyrinth without hitting walls. And most maps are big enough for a squid to just run. This gamemode should be playable on every map on GoIo.

As for people that are going to hide the whole game by using glitched spots or in enviroment. You should add in that the one holding the treasure is always shown on the map by a yellow indicator, and is always spotted. Why having him always spotted? Ask yourself, are you prepared to pick up the treasure and fight for it? If you answerd no, then you shouldn't pick up the treasure. If the gamemode is supposed to be fast paced then having maximum indication of the objective is a must since you have a limited amount of time.

You're actually not the first one having this sort of idea. Many others have mentioned it. Hopefully muse will notify us about maybe implementing more gamemodes.

--- End quote ---

true "odd ball" would have been a better name but the name of the game mode that gave me this idea was "Bag tag" from time splitters and i just thought that didn't sound right. id change the name of the topic but i don't know how to do that as I'm terrible with forums

I like your points on the game mode as well i figured one treasure would be enough and I did think about having the ship carrying the treasure to be spotted all the time but then i thought of a situation in which the enemy is shooting through clouds at you, they'd be able to see exactly where you are and it would be very hard to defend yourself since your gunners may not be able to shoot back effectively against an opponent you cant see.

and my comment on the squids wasn't based on the fact squid pilots are bad it was based on the fact that me and my crew often ran goldfish with the express purpose of hunting squid by chasing them down and disabling their engines so they couldn't run anymore.

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