Wouldn't it be better if it gives you 1 point if you win the game or kill someone, and -1 point if you lose the game or die?
kills alone aren't a sufficient indicator for skill. Example: dual merc pyra + Flak spire - guess who'll be the "the best" ship and player in your team.
This is a nice example team-setup to illustrate why the current system and tropos suggestion can't rate the players skill properly. If your team is successful and everyone executes his job perfectly the entire junkers crew will likely receive a horrible score nevertheless.
- All your kills will be made by the flak gunner - so no points for you.
- The Setup requires you to make quick and clean hull strips - so you'll barely get any points from destroyed parts.
- With this Setup you'll probably snipe and/or will not be focused by your enemy, as the spire is way squishier than you - so no points for repairs either.
I find the score card a bit of confusing and dont know how it really works.
The last time I've checked it you've been an extremely good gunner if you shoot a flamethrower - as you hit a lot of stuff.
Also you've been rated as an outstanding engineer if you manage to maintain your engines, fueled with kerosene, with a spanner - as you repair a lot of stuff. Also you've been a better engineer in general if you fly with incompetent pilots who crash into stuff/shine the engines to their destruction/are unable to avoid hwacha salvos - as there's more stuff for you to rebuild.