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Do you play long ranged to win, or to have fun? (Please read post before voting)
HamsterIV:
I like using long range when I don't trust my teammate to keep formation or survive an encounter. If I die I can support my ally immediately after respawn on some of the more open maps. Like wise if my ally rushes into a bad situation I can hang back and lob artillery without risking my own ship. I like the drama of watching a bullet fly for 3+ seconds not know if it is going to hit or miss. I like to surgically take apart another ship int a way that you just can't do in the middle of a gat mortar brawl.
Skrimskraw:
rather use time to brawl vs longrange, than sit far away and just point and click. ;)
Imagine:
So, the reason I'm asking all this is because during yesterday's Rumble we had both styles on display. We had some long long range shootings, and then some matches which went pretty brawly from teams that we don't generally see that from. I understand that it was more or less done because of time constraints, but it really got me wondering as to why people prefer to go long range over shorter. Since there's literally nothing but pride on the line, it wouldn't make too much sense to play in a way which you don't actually enjoy but do so because that's what you feel like you need to do in order to win... unless of course, winning is what floats one's boat.
Once again though, not judging here, just purely curious as to why people play the styles they do, if the votes would be tilted way towards long range is what I need to do to win then I'd say there's some inherent problem with the game, but right now the votes are pretty even.
Rainer Zu Fall:
I think as winning is as much enjoyable as the fun you experience whilst playing a match, tis a good thing to play with a build you like to play and that might as well lead to a win.
In the end it all depends on the map (CQC or open map?), the enemy loadouts (long range or CQC brawls?), your crew skill (hitting something close is easier than shooting a heavy flak on a moving ship) and how you and your teammate can coordinate with each other.
Spud Nick:
Are you thinking about all of Guns of Icarus when you made this post or just competitive play?
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