Off-Topic > The Lounge
What Makes GoIO Different?
Ariden:
GoIO was introduced to me by my best friend, who used to play it together with his buddies. I jumped headfirst into it, determined to prove that I, a girl, could become better at a video game than 4 guys put together. Naturally.
Now before I started GoIO I played a game called RuneScape for (*counts fingers*) 8 years. Four of those years I spent in a minigame named Barbarian Assault, which focused entirely on teamwork. This teamwork created something that can be found in any game that requires great amounts of working-together-ness. And that's a bond. A bond between a whole bunch of 'pros' who keep coming back day after day to play with the same people they played yesterday. And because of that we became the best of friends (cue "imagine me and you, I do" to start playing).
Eventually I quit RuneScape (successfully, after about 20 attempts). And then I downloaded GoIO after wandering directionlessly around the Internet for a few months.
I stuck around the first few months because of competition. Being considered 'one of the best' in Barbarian Assault brought this stubborn attitude about. GoIO was one of those games where you could hang around the lobby and show off your levels, and people would go 'woahhhh that's a level 8 (levels were different back then), better jump on his ship!' I wanted this. Recognition, admiration, everything I had in RuneScape. I was a conceited penguin. I still am. Bow to me, young padawans. *awkward pause*
Anyway.
One beautiful, sunny day (who am I kidding, I don't even know what 'sun' is) I found myself in a match where people were using their mics (I usually played with the beginners before, so I could learn the game before I hung out with the experienced people). Specifically, I played with the Ducks who were Vatic - when he was still a duck - and another guy with a British accent who doesn't play anymore - his name also started with V, but I can't remember it for the life of me. They were totally drunk. And utterly hilarious.
And that's when I realized that this teamwork-centered game was just like my old one.
So I went out in search of friends. GoIO friends because, who needs real friends anyway? I started using the mic. Being incredibly shy, at first I could manage only to choke out a few 'testing's and maybe I could squeak out an 'okay' to an order. I also began leveling up and was able to play with higher levels, who were more liberal with their mic usage.
And then I met Tropo and some other people who don't play anymore and I became who I am now and I don't care so much about competition but rather friendship and teamwork and that's why I keep playing. Cut short because who reads this anyway?! I know you will Redira and thank you for sympathizing with me, here have a cute baby and a dog: http://i.imgur.com/4a8OVzb.gif.
Ariden:
Oh, and the second question. I feel like it could go places, maybe not BIG BIG places but enough places to touch enough people and create a community that is so strong today. But the new co-op thing might take people away from playing the same way they used to and this might cause a little dip in GoIO itself. I don't know.
But then again, I don't know a lot of stuff.
Here have another animal gif: http://i.imgur.com/mdM3MYK.gif.
redria:
--- Quote from: HamsterIV on March 10, 2014, 08:04:18 pm ---While in college I got it into my head that I could make games with this computer science degree they gave me. After a few years unsuccessfully trying to get into the industry and a couple of self published games I landed a programming job outside the games industry and contented myself with the knowledge that I would be better able to enjoy games if I weren't so busy trying to make them.
--- End quote ---
I minored in computer science. With a major in Mechanical engineering though, I looked for a job in my field. I am constantly wondering if I would be able to keep up if I tried looking into making a career out of programming, and whether I could make it into a game development position. If you have self-published games, I would be interested in trying them. :)
--- Quote ---I also like winning, and GOI is one of the few games I am really good at (compared to most of the game's player base).
--- End quote ---
It is really awesome to play, and play well, against the best players in a game. I will admit that pride in reaching that point in a game does keep me interested. 8)
--- Quote from: Ariden on March 11, 2014, 10:00:02 pm ---Now before I started GoIO I played a game called RuneScape
--- End quote ---
*has flashbacks*
--- Quote ---for (*counts fingers*) 8 years. Four of those years I spent in a minigame named Barbarian Assault, which focused entirely on teamwork.
--- End quote ---
You must have been a member. Man. I was never willing to pay for a membership. I spent all my time dallying about in the free worlds. I got good at it too!
I don't know that I've heard of barbarian assault though. I'll have to look it up. It has been a while...
--- Quote ---Eventually I quit RuneScape (successfully, after about 20 attempts).
--- End quote ---
I think I quit just because all my IRL friends stopped playing. And I was still in the phase of life where I payed attention to my parents' "No talking to anyone you don't know in real life" rule. A good rule for a certain age. Obviously I am past that.
--- Quote ---I was a conceited penguin. I still am.
--- End quote ---
I'll just leave this right here. Because penguins
--- Quote ---One beautiful, sunny day (who am I kidding, I don't even know what 'sun' is)
--- End quote ---
It is that thing that causes glare on your screen until you shut all the blinds.
--- Quote ---Cut short because who reads this anyway?!
--- End quote ---
I do!
--- Quote ---I know you will Redira
--- End quote ---
Dangit. You already knew.
NallyNally:
Well hey, if it helps, I'm one of those new players who actually sticked around! Been playing for two months and I've recently joined Holy, and actually hoped to be deemed worthy of tournament play eventually x)
I actually got the game on the last price off it had, with three more copies for my friends. Two of them I don't talk to any more, and the third has too much of a smack habit with Payday 2 to actually come and learn GoIO.
Why do I play? Because it is a fun game. Airships, steampunk, skill based guns and a focus on teamwork. Fortunately, I had been a top player in Battle for Black Cove (Basically the same thing with less depth and pirate ships on sea rather than airships on... Air.) I liked the competition and I was winning often, even getting a most dangerous bounty badge on the second week I was on. So I stayed. The community was also really good. Some of the guys you call annoying in fact, are perfectly fine to me! Like mic spammers and so. Then again, I do come from a long MOBA competitive run, so I probably have literally no standards.
I'll give you the TL;DR approach on the state and future of the game according to my points of view.
Game's hard to learn, people are lazy learning games and just give up. Steam's too cheap and nobody sticks with anything to the end any more. (Keep in mind GoIO actually DOES have the old school you finished the game here is your awesome looking suit approach, like the Vice City T-Shirt!) The community is awesome and this sets off new players as well: If you can NEVER beat the more experienced players because they have no problem communicating, talking strats over, making plays and working as a team, and you're inherently worse than them to boot, there's not much to hope for. You know how much of an issue communication can be on other games if you've played them, and you know how little trouble you'll run into here. (Hold Mortar fire! Shoot! Reload! Simple as that.)
The game is built in a way that if you're good, even if you play alone, and you pick your battles well, you can win reliably. Most F2Ps and mainstream games (Think CoD) are made in a way that you have an incredibly variable chance of winning or losing and your skill doesn't really matter. Most win rates are kept around 50% and incredibly bad players keep getting matched with decent or actually really good ones. This is a sort of an attempt to keep everyone happy. GoIO doesn't have any of that. You'll win if you're good, because you're good, and if you stick with good people. And something else: If you win often, you'll KNOW you're good. This is something that you don't see often in mainstream games, where you'll keep wondering if you just got carried, or losing with your 1/1/27. (Kills, Deaths, Assists)
About the future of the game, well... I see two ways. Either nothing price and marketing related happens and we stay as we are, a small tight knit community that knows what they can and can't do in games, who communicate, and generally like each other, or we get a lot of publicity or go F2P and get boatloads of new players who are clueless but think they are not, and we get the standard mainstream approach:
-Random matchmaking for "fair" games. No dodging or sitting out.
-Ranked games pretty much anyone can get into.
-And of course, a report nanny system.
I'll let you fill in the blanks about how insane and retarded it can get with those three things. While I would absolutely love GoIO being picked up by the ESL or MLG, you know it brings all types of disease into the community.
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