Main > Gameplay
Realism has had it's fun...
Battle Toads:
--- Quote from: Gilder Unfettered on March 20, 2014, 05:50:51 am ---
Pyra, the bloated lawn dart. Now we have the speed, but the turning is infuriating. This ship was nerfed to answer the cries of the community which complained about how OP it was. Well, good job people, you got what you wanted. But at the same time we've got teams that have left the game because they just can't stand it anymore. Its a weak vessel and instead of supplementing it, Muse nerfed it again with hull hp reduction and 20% weight reduction. Pyras are not ships to fear anymore, nor are they liked as much. They're slow, lumbering and completely at the mercy of their opponents being morons that don't see them as an easy kill.
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I obviously haven't played anywhere as much as you or most people in this thread, I have only been playing since December or so. I have however, played the majority of my games flying a Pyramidion. And if the pyra is considered "nerf" now, than I honestly feel terrible for anyone who had to fly against before. Clearly the pyra has problems, but it also has major strenghts.
The pyra is still very viable, and you can watch competitive play to see some skilled crews work very well with it (see redria). The pyra is slow to turn (makes sense that the faster you go, the slower you turn) and is easier to be hit by disabling weapons, but the "weak" hull health really doesn't make me feel vulnerable in a pyra.
I do agree with you that pyra should be increased in mass to make it feel more like a vanguard and a ramming ship. I understand how you want ships to feel faster and sniping to be less viable, but change takes time and this game is FAR from an unplayable state, so I will continue to play and enjoy GoIO
Dementio:
--- Quote from: Thomas on March 24, 2014, 07:16:08 pm ---Right now pilots are less about flying skill, and more about decision making and strategy. Once you're in a situation, there's not a whole lot you can do to change that. If the enemy sneaks up on you with a metamidion, you can hydro, vent, phoenix claw, etc; but mostly it's "Oh, guess we're dead now." Because any movement you make isn't fast or dramatic enough to throw them off enough to spare you. You need to be prepared ahead of time for that kind of event, and no amount of skill will save you (most of the time).
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Isn't that what a pilot is supposed to do? Prepare for certain situations so your team can get the upper hand and just win?
When I think about it all pilot tools, with the exception of spyglass and range finder, are only for emergency. Dodging with hydro/vent, escaping and making the enemy unable to follow with tar, getting the advantage in speed with kero/moonshine, making the enemy unable to fly around me with some lucky claws, and more stuff.
If you can utilize those tools just right with your current ship, then you are good to go.
Another thing to consider is your ally (this game is about teamwork, right?). If you can't survive in a close range 1v1, get your teammate to help you out. Getting sniped at? Get your ally to kill them from behind. What else is he here for? To look pretty?
Also, you are the pilot and thus most likely the captain and the one responsible for the communication between ships in your team. So you better communicate.
If you could get away with everything in every situation without any help what so ever then, and only then, would I consider this game boring.
Thomas:
That's one way of interpreting it. I do love the tactical part, but beyond that there's not a lot of skill in the actual piloting part. There's not a lot of high skill maneuvers to perform or fancy flying. Most of the time I hear players say "Wow! You're a great pilot" is when I move my ship through a narrow area without getting glued to buildings and losing half the armor. That's a pretty low bar.
The Djinn:
--- Quote from: Thomas on March 25, 2014, 06:25:56 am ---That's one way of interpreting it. I do love the tactical part, but beyond that there's not a lot of skill in the actual piloting part. There's not a lot of high skill maneuvers to perform or fancy flying. Most of the time I hear players say "Wow! You're a great pilot" is when I move my ship through a narrow area without getting glued to buildings and losing half the armor. That's a pretty low bar.
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Interesting. *I* hear that when I ram ships off gun arcs to save allies, survive for 3+ minutes sitting on point with a 10% health Squid by excessive use of Hydrogen and Chute Vent to dodge incoming attacks, ram ships into buildings and spin just enough to glance off them and bring guns into arc faster than usual...
In short, there are a number of skilled piloting tricks that are still an active part of the game. It's just not a lot of super reactive piloting tricks. You need to predict the enemy and be moving before they enter their commands.
The way I see it, Engineer and gunning are largely games of micro: you have to be fast on your feet, able to respond to changes the instant they occur, and have a good eye for prioritization. Piloting, however, is mostly about macro: you have to know the game state, your opponents gun arcs, and your opponents *strategy,* and you have to be planning and executing the counter-strategy before they've even really started to act.
It's just a different set of skills from the fast-paced reaction game some people on this thread seem to want.
-Mad Maverick-:
yes a more fun set of skills
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