Main > Gameplay
Realism has had it's fun...
Urz:
--- Quote from: Imagine on March 04, 2014, 04:57:07 pm ---2) Once again, the amount of percentage these matches make up is probably what... 5% of the matches played? Leaving competition aside, is any of this that big of an issue for what almost everyone else plays the game like?
--- End quote ---
The competitive matches matter because those are the matches which carry enough significance for teams to be willing to play long patient games. You don't see very many 30 minutes 2v2 PUG games because people just don't care as much.
Dutch Vanya:
What game are people playing that involves sitting still and sniping? When i do end up in sniping matches it involves moving around to every bit of the map that normally gets ignored and trying to use the terrain effectively. I have a feeling it is you guys and your competetive matches that are making it boring for yourselves. In those matches urz listed it seems to be the gents and ducks perpetuating the sniping meta's. I'm bad at turning all my thoughts into coherent posts, but i agree with everything redria has said in this thread. There's a lot more i could say on these matters too. And don't tell me people don't CARE in "pug" matches. Some people are just playing a game here.
GeoRmr:
Just because sniping is a more popular choice does not mean that brawling is not viable. Don't forget about capture point games, there is a competitive scene for them emerging and snipers are NOT popular choices in them. The current leading team has not lost a single cp match thus far in the tournament using 2 brawling ships and one mid range ship.
Sammy B. T.:
Also calling the Mandarins double sniper junker is a bit disingenuous. Our long range engage is physically limited at around 1300 meters and we generally try and fight around 900 when we are using our "long range" side (we call it mid range). In addition the mere fact we have a mid range side doesn't mean it is all we use. Our right sides aren't contingencies in case the enemy gets close especially since we quite often are the ones that charge.
Furthermore we rarely simply sit even when using our left side. We could not play our build without frogger and myself as pilots as we maneuver far to much.
I can sympathize with changes made to remove the power of camping. However the mandarins are really not a good example of conservative play. Hell even the gents have been playing more aggressively as of late. The presence of longer range guns does not necessarily mean camp fests
Urz:
--- Quote from: Sammy B. T. on March 05, 2014, 08:58:11 am ---I can sympathize with changes made to remove the power of camping. However the mandarins are really not a good example of conservative play. Hell even the gents have been playing more aggressively as of late. The presence of longer range guns does not necessarily mean camp fests
--- End quote ---
While I realize that you prefer dynamic engagements which involve close range weapons, that certainly did not happen in your last set vs the Gents. Your right side only came into play when 1) the Gents ill-fatedly attempted to spawn behind you, and 2) in the third game they had to charge facing a time limit loss, which also ended poorly for them.
VOD:
https://www.youtube.com/watch?v=NcnWn_8_RL4
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