Info > Feedback and Suggestions
Trusty Rusty Oil Can
Spud Nick:
A engineering tool that would prevent piercing damage for 20 secs. Starts a 5 sec. repair cool down.
redria:
Maybe to knock the piercing modifier down to 1.0, instead of whatever it is currently. Even flamethrowers deal damage to chem sprayed parts. Just not much. Similarly, this would remove the extra effectiveness of piercing weapons, while not eliminating the damage entirely. Also, probably drop it to 10 seconds duration tops, so you have to really stay on top of it.
This would probably break the game, and make triple artemis *the* weapon choice of the future. Something that didn't depend on piercing.
Captain Smollett:
20 seconds of near invulnerability that can be applied every 5 seconds...
In 20 seconds you could chem spray, oil can and mallet. Ships would never die. Can't tell if this is serious or not.
redria:
--- Quote from: Captain Smollett on February 28, 2014, 10:15:39 am ---Can't tell if this is serious or not.
--- End quote ---
I can't either... but if you treat it as serious until told otherwise - this raises the question (again) of whether there should be engineering tools that can reduce the effectiveness of certain types of damage. The only similar feature is how chem spray blocks fire stacks. However, it does not affect the damage done by fire weapons.
As interesting as it would be to have a set of tools that could be used that reduces damage taken from each damage type, it would sort of make the game even more engineer heavy, and would make build countering a lot more obnoxious, as your enemy would always take tools that reduced specifically your weapons' damage types.
Spud Nick:
No sure why this seems over powered and chem spray is not.
Navigation
[0] Message Index
[#] Next page
Go to full version