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Hull armor Buff time in relation to hull armor health.

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Crafeksterty:
As soon as you buff the hull, and then try to prebuff it, it will take even longer. Because youve just increased its armor.

I think that is why it is not emergent, and strictly fixed for component type.

For example, it takes just as many hits to buff a main engine as it takes to buff a side engine. Even though the main engine is more powerfull and has more health than the side engines. Same with heavy gun and light guns.

I would actually like having emergent system with the buff in regards to health of the components. Hull on its armor number, components and weapons on their health number. Main engine and heavy weapons finaly take maybe 5 to 6 more whacks to buff. But then it will also account to lower healthed components. If you place this system with the ammount of whacks it takes to buff something. Then you should also consider the components that allready have lowest maximum number of health. Will they then repair faster? etc etc.

If you make the system say "It changes the ammount of whacks in a fixed number of maximum healths" And not an algorithm or a system, then you have made things fixed and difficult for the future of tools items and ships etc etc.

You cant look at the ships armor as a refrence point as the ships themselves can change for balance reasons. The spire had some drastic armor and hull health changes at some point. So, if this where to be experimenten, it should be decided thru testing of the various degrees of numbers placed with the system to whack for a buff than a refrence point. A ship can have JUST enough armor to make it one whack longer. Buff it by making it have less armor, then you have a one whack less to buff but a weaker armor and precentage gained from it.


Right now, you get lots of time for the buff to stay on the hull, but on ships like the squid, it does not really matter because you should be buffing the 4 engines instead.

macmacnick:
What I meant was the buff time taking into account only the default amount of hull armor, not the buffed amount., if it is buffed.

Crafeksterty:
No, but the buff ammount will increase when it is buffed. That is because you made the numbers that make the number of whacks to take, even higher.


Right now, when you buff a hull, you increase its rebuild time. Try it out. And count the number of spanner hits after a normal hull break down, and a buffed hull breakdown.
Same will apply for the buff if you let the emergent system take in with the effect from the number of armor.

Because it is a simple increase on the numbers much like how ammo makes the gun work different. Not a fixed new entiety of numbers.

macmacnick:
ah. well then, why not take into account of the buff? shouldn't be too big of an increase.

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