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So You Lost The Match
HamsterIV:
To my crew I blame my Co captain, to my Co captain I blame my crew. If any of my friends were on the other team, I blame them for being too good.
Mod Josie:
I tend to see my mistakes before that of others.
I never blame latency because I liken it to a random event and it happens to everyone once in a while.
If my crew make a bad mistake I will advise them and they will learn. If they don't learn, it's not a big problem because they aren't on my ship forever.
I'm used to having a team mate that doesn't talk to me so I just think about what's going through their head and try to act in the best complementary fashion to their plan. If that doesn't work then I will take the data I have accrued about them and store it for reacting to scenarios like this in the future.
I never blame Muse. The game is the same for everyone so why would you?
If I lost because the opposition is too strong, all the more power to them. I'm sure they're nice - I'll be especially cool with losing if they are nice.
I always blame Shink.
Squidslinger Gilder:
--- Quote from: Surette on February 25, 2014, 09:53:08 am ---A huge variety of factors go into any win or loss, and even on a case-by-case basis it's nearly impossible to pinpoint just one reason for a particular outcome.
--- End quote ---
You don't fly very often do you?
A good captain can always tell where the problem is. Especially on ships where you have a good view of the crew. Majority of problems are network related but you can easily tell if someone isn't doing what they should be doing. Especially if they're using a mallet to rebuild instead of a spanner. A good captain needs to have their eye on rebuild progress to time their pilot tools properly. A swabbie utilizing the wrong tools can easily kill a ship. People having massive lag issues can too. Just 1 person not in sync with the rest of the crew and captain can lower the effectiveness of an airship by more than 50%. Heck I run builds where 1 person not executing perfectly at the right moment and when needed can bring the airship down. At the same time an ally that won't respond to you or listen to your calls can turn a battle from salvageable into a stomp.
So it is entirely possible to be able to pinpoint what went wrong, why it went wrong, and who flubbed up. Unless of course you aren't paying attention. If you're just admiring the clouds go by, you'll never see half the things that go on with your crew. Captains have the hardest job and we if don't know or at least have some idea what is going on with our ship and our allies, we're toast.
As I tell all our pilots, if you want to really work on becoming a better captain, you fly AT squids. You master them, and then you transfer your skills over. You need a build which forces you to be constantly watching, constantly aware. AT squids do that and you will know quickly when 1 person is under performing because you do not have the luxury to have any key components go out. You lose one, you risk losing the ship.
Keon:
I have a habit of blaming myself. It's almost like I'm from Canada or something. If somebody throws a book at me, I'd say sorry. If they sneezed on me, I'd say sorry. If I actually do something that is a valid mistake, it's even worse. I blame real life sports - they taught me to say "MY BAD!" after every play.
So yeah. "GG guys, you did really great. I'm so sorry I messed this up; with the way you guys were flying we should have won. I ruined it for the whole team. Man, I couldn't repair/gun/pilot today. I'm so sorry guys."
It's a problem.
Jereven:
There are games that I lose, or that my ally loses, or that my crew lose.
Then there are games that the enemy wins.
If I feel like I was playing reasonably well, my crew was relatively competent and my ally was at least half decent, then it's the enemy team that won.
If I'm having a really off night and am just playing badly, then I lost.
If my engineer is shooting mortar shots at an enemy ship that has its armor up and neglecting the completely dead balloon despite me going "Balloonballoonballon!" over comms, then my crewmember lost.
If my ally is just incompetent, they lost. Likewise if they forced me to start up by not unreadying long enough for me to change my loadout (seriously, 30 seconds from deciding to captain to having a ship that flies well versus all of the appropriate loadouts and having my crew properly equipped is not enough time.)
If anyone in the lobby was incessantly asking us to ready up, they lost. It doesn't matter what team they were on, so far it's been held true 100%.
If my ally or myself made a poor decision on ship or loadout in response to the enemy team's setup, or ready without a full crew or with the wrong crew composition, the match was lost before we even made it past the lobby.
All of these work in reverse. 5-4 wins are much more satisfying than 5-0 wins, and when I've got an entirely crewed team versus a pilot, an offline pilot, and two gunners... well... the game ends fast but I don't feel particularly victorious.
[Also: If my entire team is having repeated disconnect issues on a tournament match that I'm subbing in, then I blame Muse.]
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