Info > Feedback and Suggestions
Arashi and Guild Map Proposals
Crafeksterty:
Anything for more maps.
Would like more description on what the map tries to accomplish gameplay wise. For example, Dunes is just very open. Paritian is a very closterphobic stealth map. Duels biggest trait is it being very very small. Canyons being a tactical-cover/path based map. Along with Fjords that is a mix of Dunes and Canyons where you have large space but with option of cover and paths.
Squidslinger Gilder:
Arashi map would have wind channels. Multiple possible routes. If possible, the wind speed would pick up quite a bit and move ships through the channels which would make cover sniping very difficult. Rest of the design is cover oriented and also parts of it inside the wind caves so it would at times seem like the airships were underground when they pass through them.
The wind channels could make it an interesting DM and also CK map as the channels could speed up ships in traversing the map.
Guild sunken map would likely go more towards the stealth oriented play. Probably not as obscured or as tight as Paritian. Could use something a bit brighter. I think making it a bit more vertical oriented like Fjords might be good. Specially since part of the buildings are underwater. The sunken city you could hide in but is more of a background and used for cover.
Could put that there is a salvaging operation going on where people are attempting to dredge up relics of the old world from the city. Each dredging spot could be a different pack of buildings. Middle of the map could have a larger tower still standing, or a sink hole. Depends what you'd want.
So CP/CK possibilities are there if you make some unique buildings for them.
Gryphos:
I like the idea of a sunken bay Guild map, but I would say that it would be out of place for there to be greenery. The whole point of the Vastness is that it's a barren wasteland of pollution, so to stick with that aesthetic you'd have to keep the map pretty barren of wildlife.
Squidslinger Gilder:
Wouldn't need a lot of greenery. If the buildings have sat for a long time and had enough dirt deposited due to wind/etc, then it still likely wouldn't support major life. But even with the world being blasted all to heck, can't count out the hardiness of some species that don't need much to get started. Plus given its over water they'd have some moisture in the air.
Squidslinger Gilder:
Great way to test the idea is sinking Paritian into some water. Course Sunken Bay would be a bit more open. But it would be neat to see Paritian flooded.
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