Info > Feedback and Suggestions

Feedback and a suggestion from a new player.

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SnipahShot:
Hey guys,

I started playing Guns of Icarus last week I believe, love it so far. I love it so much that I got my brother to play it(He actually plays it rather than CS:GO and Call of Duty) and a friend(Another friend is on the way but he doesn't know it yet xD).

Basically, as a new player I found the tutorial most helpful and then the first game was sharpening what the tutorial taught me. My problem comes later, it was very very hard to figure out what Progress is all about.. And I am still not sure I completely understand. Took me quite some time to understand that "Logs" are what you need to complete in order to level up and achievements are just for goals.
I suggest some kind of extra tutorial to explain all of that.

Another suggestion would be to make this game competitive. I come from playing League of Legends for a year and there are actually ranked games there that set people based on the amount of games they win/ frequency. There is also a streamed tournament for actual money that is sponsored by Coca Cola and other companies(With crowd and stuff). I don't think Guns of Icarus is there yet, but I think you guys need to take a step to the right direction because I can totally see you there.
I suggest you guys add a leaderboard for clans(I have yet to create one so I don't know what size it can be) so that clans can battle among themselves and show all the players who is the best clan.
I'd love to give clarifications if needed.

Snipah

Piemanlives:
The game itself has small yet growing competitive scene already, you find examples of such events down in the community events section of the forum. Clans are more of a way for players to get together and play matches together however Muse is currently working to improve the system and while I don't know the specifics any idea is welcome, besides boarding, that is not a welcome topic. 

macmacnick:
Achievements are in the "logs" section of the progress tab, and are needed to level up. The Challenges area however, unlocks extra info in the manuals, or badges/some hats at the milestones (5,10,15) in that section (Teaching and citizenship) You can also unlock the newsboy hat by doing all the required actions in a practice match.
The game has an official competitive scene, and also has community-hosted events and tournaments such as the Cogs, the Support your local Aerodrome event, the Sunday rumble, and the saturday box social. Official events have previously included the Faberia Conclusion and the Leviathan Seasonal.
Leaderboards will almost definitely never be implemented, for players or for clans, even though the clan system may be getting an overhaul soon. The bounty board is a competitive 'mini game' in which the bounties try to win as many matches as possible in a set period of time (two weeks) and try to win more than the other bounties. Every player is eligible to become a bounty, by signing up, and out of the pool of applicants, 75 players will be chosen at random to be the bounties. The one with the mist wins at the end of the period gets a badge for their profile page and a prize. The player with the most collected bounty points (earned by winning a match against the enemy team possessing a ship with any bounty on it gets that bounty's bounty points, (bounty points are not claimed for one player, you just cannot claim their points again for the duration of that bounty period.) Also, the player who claims the highest amount of bounty points at the end of the period gets a badge and a prize as well.


Other than the Bounty board, there will almost NEVER be any leaderboards. Also, ranked games will almost never happen, as that would fracture the already small player base.


Summary
Leaderboards — Besides bounty board existing, probably not going to happen.
Achievements — Needed to level up, found in the logs section under the progress tab of the GUI.
Challenges — Complete to unlock extra info in the Journals (Manuals) and some hats and badges, depending on the category.
Competitive matches/tournaments — Official and community-organized tournaments and the competitive scene already exist and are organized through this forum.
Clans — More of an informal system, usually groups of players who use the clan tag functionality to find each other and play together.
Streamed tournaments — Exist, one of the regular streamers's twitch channels is http://www.twitch.tv/cesports

Crafeksterty:
There is a competetive scene that i would love to see become larger. All you have to do is be commited and be a part of it.

Because it exists, very much so infact.

http://www.twitch.tv/cesports/profile/pastBroadcasts

You can here watch past broadcasts of Sunday Rumble, a weekly sunday tournament every sunday. (2v2 deathmatch)
Saturday Box special, a Saturday version of the Sunday :/ (2v2 Deathmatch)
And Other hosted tournaments like the Aerodome (3v3 crazy king) and some other (3v3 deathmatch etc  etc)

Here is the competitors list that participate in these events http://cesports.org/competitors  There are more competetive clans than that, if im not mistaken. Like The Art of War for instance.

There have been clans that have come and left that i would love to see come back, like wolfpack or some other that i dont remember.
The gents and Ducks for instance, have so many members that they split their players up into teams for competetive play. For example, the Gent's "Mad hatters" team,  and Duck's "Mandarins" team. And etc etc, the list goes on.

So there are quite a number of people playing this competetively, but it is reletively small in comparison versus league of legends or CS:GO.



Another thing i want to mention is the relatability, or the social stand out in this competetive is is, pretty easy. Specialy for Gunners and Pilots.
New clans Stand out, and are always nice to see. And are noticed quickly.
Pilots and Gunners usualy get the credit for what is going onstreams and score. Thats because the gunner and the pilots ability is most visible.

And there have been only a few tournaments where you get stuff. But in most cases, it is for the competetive play rather than reward of money or prizes.
Well, i only managed to get a free copy of Icarus (Or adventure mode, but i chose icarus). Nothing much, but the fight was the bigger thing.

HamsterIV:
The Devs posted a survey about new player tutorial experiences here:
https://gunsoficarus.com/community/forum/index.php/topic,3433.0.html

They would probably appreciate some feed back from new guys like SnipahShot and his friends.

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