Admin > Dev App Testing

Goals and Ramifications of Matchmaking

<< < (5/21) > >>

Dev Bubbles:
@everyone, I know that there is angst, and that you guys are only speaking up because you care and love the game.  I cannot tell you how much it means to us.  With every patch, we are taking a risk, because change is never easy.  But I think we as devs need to have the courage to want to change and strive to do better, and ultimately, you should demand us to change and improve.  We took all the risks and devoted close to 4 years of our lives to make this game, and you guys took a risk to invest time in this game that is not like other games.  The last thing we want is to disrespect anyone and screw things up.  We made plenty of mistakes, but we could never let that stop us from keep trying.  We built this community together with you guys through hurricane, exhaustion, and countless hours of communication, (and for me personally a lot of weird diseases and a concussion).  I think you should be safe to assume that we have the best interest of you guys at heart.  Thanks!

Imagine:

--- Quote from: Gilder Unfettered on February 21, 2014, 09:54:08 pm ---Designated slots by the captain along with matchmaking would work. However we'd likely see lots of high level engineers and very few gunners as people will realize they cannot get into matches as gunners. This is a common issue in mmos where dps get stuck waiting all day for groups as tanks and healers are more in demand.

--- End quote ---
I don't think that'd be the case honestly. I'd still say more captains take 2/1 over 3/0, but if we're locking spots into 2/1 then it takes away a lot of the customization that captains like on their ship. Gunners wouldn't have it harder than they do now, I feel.

Anyways, as for the our angst, just know that we rage and complain and brood and celebrate because we care.
 
Like, a lot. Sometimes, perhaps, too much ;)

Tropo:
@bubbles all good
keep the match list and look at community and social there important parts of online gaming
also showing new player what to do or how to do it

i feel a lot of players are leaving this game because high level people shout at them and complain that there doing this or that with out any reason or explanation as to how to do it properly

most classic one is yelling at some one to take some load out and never explaining why they should use x rounds in x gun

i could see match making make this worst

and i feel you could improve the details around the ammo guns and types ways to kill enemy ships before letting all this lose

have you eva seen the movie Idiocracy this is whats going thought my head when i think of match making

Byron Cavendish:
Ya I'm with ya on that Gilder. I voiced my concerns and I guess I'll let this play out, and see what happens. But this may not end well.

Byron Cavendish:

--- Quote ---The issue here is that, can we find reasonable opponents for this team to play with.  In the current system, the answer is systematically no.  The evidence is pretty clear here.  And you are likely correct in assuming that a crew formed clan team can win against a match made experienced team, and I think that fair.  I don't think that proves the merit of either system, as at worst, we can do as well as what we do now. 
--- End quote ---

I have to firmly disagree with you there Howard. I am fairly confident saying that most of the high level, top tier players and clans know each other. We are a small enough community that this is easily possible. If we are on at the same time, we find each other. If I make a "Tea Time", it will be filled with Cakes, SIR's, and Sacs in no time. In many ways we have created our own matchmaking system. I don't ever see you on when this happens (which is perfectly okay), but I find it funny that you are so sure we need this, when we really don't. I can understand the new players might need this, but the really the only threat to them is the mid tier players; the level 5-10's, really first breaking out of the newbie phase, trying to prove themselves to the big fish.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version