Main > Gameplay
Squid Love
Spud Nick:
I think we all want the gun arcs tweaked a bit so we can use more weapon combos.
Captain Smollett:
I wouldmt mind seeing an overall increase in engine power. Squid engines get abused so much by the pilot and his opponents that it doesn't take that much time in the engage before the squid loses all of it's mobility advantages due to damaged and destroyed engines.
Making it easier to jump hit engines would help but you're still always left with the problem where the hull engineer can't leave the paper thin hulll mid combat to grab the far engines without risking loss to the entire ship. Having your gungineer make the trek there leaves you without a gun for a long time
Switching the hull and balloon positions would make it easier for the hull engi to maintain engines.
Fire buffs (or fire tool nerfs) carronade buffs and mortar turning arc increases would certainly help, so would phoenix claw nerfs.
Spud Nick:
Would it be possible to increase the HP of the engines? It would let pilots use engine tools more than other ships and give engineers time to repair or shoot.
Crafeksterty:
That would also result in higher rebuild time on those engines. Having better baloon verticality gives a new option for the squid in terms of speed.
"How about we chute vent under this heavy fire?"
RearAdmiralZill:
You can increase engine health without messing with rebuild time. I don't see it going up only for squid though.
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