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Junker OP?

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Anchorshag:
I only recently came back to the game after a decent while. Back when I played the Junker was pretty bad and an easy kill. Now it seems to be the compete opposite.
After me and my crew's Goldfish, our usual go-to ship, got wrecked by a  few Junkers we decided to give it a try for ourselves. At the right angle we can get 3 small guns firing on an enemy at once, we're currently rolling with artemises and gatlings, and it seriously just wrecks. The Junker can take a fair bit of punishment itself and isn't particularly slow.
So i'm curious to the more seasoned players' opinions. Is the Junker a killing machine now? OP perhaps isn't the right term but it's certainly seems the current top dog.

Alistair MacBain:
The junker is a strong ship thats true. But you just cant compare it to a Goldfish.
Those 2 ships fill a different role in most cases.
The goldfish is pretty much a support only ship.
Its killpower is kinda low compared to other ships.

The junker however can fit most situations when you dont mind being a bid slower than your enemy.
The weakness of a junker is its big and juicy balloon. If you get above of him he cant do anything on his own to get out of the situation.


The problem with this is currently more that the goldfish doesnt fit in the current situation. That one gun focus the goldfish has doesnt fit alot of situations. You rather use a different ship that can easily point 2 weapons at the enemy and get pretty much the same.

Thomas:
Personally I feel the same way. This is for a number of reasons, and most of it is just situational.

I'll go ahead and copy the table from my squidsassin guide over:

Ship Stats

ShipArmorHealthSpeed (m/s)Acceleration (m/s2)Turn Speed (degrees/s)Turn Accel. (degrees/s2)Vertical Speed (m/s)Vertical Accel. (m/s2)Mass (tonnes)Goldfish400110040.113.513.997.9916.993.25150Junker70050026.014.316.1815.2417.063.00125Squid23085047.005.5018.9520.0017.004.00115Pyramidion65070032.002.5011.006.2516.972.75200Galleon800140030.022.108.025.0617.012.25320Spire40075025.993.0011.9915.0217.003.75150Mobula60070028.004.2514.023.517.017.5120

The junker has high armor, low health, good mobility, poor speed, a large balloon, and lots of guns.

Out of all the ships, the junker has the smallest 'dead zone' with one of the best capabilities of getting enemies out of the dead zone and into it's gun arcs. It has some of the best gun arcs as well, easily getting two guns on the same target, with a fairly decent overlap for a trifecta (three guns on the same target).


On top of this, it has possibly the most difficult hull to hit, with the second most armor. Armor plays a much bigger role in the game than hull health (in most situations). Generally speaking if you can break the armor on the ship, you can usually kill it in a single clip. This depends on your gun and ammo choice, along with how many people are repairing the hull. Squids and Goldfish can get their armor up very fast because of how little they have, where every other ship takes quite a bit longer.

Then with the large armor comes a large boost of armor from the buff kit. 700 armor rockets up to 910. So it's both hard to hit (slim profile) and very difficult to take down. Especially when you consider the relative ease of the repair locations, and that the most common (and effective) weapon combinations are piercing/explosive.



Put the mobility, attack power, area of cover, and survivability together and you've got one tough ship. The biggest weakness also acts as one it's strengths in a pinch. The large balloon is very easy to hit, but unless you have a balloon popping weapon it will just act as a large shield.

Then for it's biggest weakness (the large balloon), it can be easily repaired by the captain without them having to move away from the helm (they still have to let go of course). The only real balloon popping weapons in the game are the carronades, lumberjack, and to some extent the hades and fire weapons. Which chem spray applied, even the hades seems to have a hard time taking it down. The carronades usually put you in range of the brawling junker side and their piercing/explosive combo will kill you while you try to disable them (you're almost always in arc if your carronade is in arc of their balloon). This leaves the lumberjack, which is actually really good.

Also the ability for the junker to have a long range and close range side, while most other ships need to commit to close or long range. (The pyra and galleon can have separate range sides, but their slow turning makes it harder to switch. A mobula can bring both as well, but is noticeably less robust, mobile, and more difficult to keep repaired.)




But that's my general rant. Most competitive matches bring a junker for these kind of reasons. They're great in the hands of experienced crew, but more difficult to use in pub matches. The movement of the ship makes broadside guns take more experience to hit with, since you have to compensate for your ship movement along with the enemies; where front/back guns don't have to worry about their own ship movement as much (unless the captain likes to make sudden and rapid turns).

Wundsalz:

--- Quote from: Anchorshag on February 20, 2014, 12:33:10 pm ---I only recently came back to the game after a decent while. Back when I played the Junker was pretty bad and an easy kill. Now it seems to be the compete opposite.

--- End quote ---
I personally always thought the Junker to be among the strongest ships available since I've picked up the game about a year ago.
Regarding 'recent' changes: while the junker didn't receive any sort of direct buffs, weapon balance adjustments (which have been made from 1.3.2 to 1.3.3, I think) worked in favor of the Junker. Cannonades are weaker and way less frequently seen than 3-4 months ago, which makes one of the major disadvantages of the junker, its barn gate balloon, less significant. Also the heavy-clip-laser-gat meta has shifted to spready-greased-gats which makes the slim hull shape of the junker even more useful than it has been before.

macmacnick:
...I'm now going to have my gatling gungineer bring heavy clip whenever I'm fighting against at least one junker.

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