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ignition chance

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Captain Smollett:

--- Quote from: Wundsalz on February 18, 2014, 03:00:30 am ---Has this statement ever been quantified by muse somewhere? If the flamer particles are very small (extreme example: a diameter of 1cm) the effect of burst rounds would probably be neglectable (assuming that the particle size is increased by a factor of 1.5 as well).

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This was stated by awkm in the forums about 5 months ago but I have no idea where.  As far as aoe fire % for hades, banshee and mines I've always assumed the % is rolled and applies fire to everything in the aoe if it applies fire but now that you ask the question I realize I could be completely wrong.

I've never heard the rumor about particle weapons not taking enemy ship movement into account but it doesn't make much sense.  If that were the case and enemy could move out of range and you'd still be able to hit them or move into range and still not be able to hit thim.  The particles have to take into account the enemy ships position (hence their movement)

Wundsalz:

--- Quote from: Captain Smollett on February 18, 2014, 02:08:51 pm ---This was stated by awkm in the forums about 5 months ago but I have no idea where.  As far as aoe fire % for hades, banshee and mines I've always assumed the % is rolled and applies fire to everything in the aoe if it applies fire but now that you ask the question I realize I could be completely wrong.

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I doubt that. Though I didn't pay close attention to this aspect of the game so far, I think Mines feel like having an AoE damage as well and I can't recall having seen one of those devastating hits of a well placed mine setting all components on fire at once.

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