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Rating System
Imagine:
--- Quote from: Nosgard SilverClaw on February 12, 2014, 01:10:36 pm ---hmmmm, I do see your points that the system could be abused. but having absolutely no way to keep someone off your ship seems like it has its own faults. I know theirs no perfect system, but I still wish for a way to remove a problem from a ship efficiently. Even if you can't remove someone from your ship before a match, maybe some kind of system to keep them off it in the future? as it stands, someone can friends list me, join my match, jump on my ship, and litterall chase me around from game to game just to be a pain in my tail. If I contact a community ambassador about it, how am I suppose to prove wrong doing? I can't prove that he simply isn't good at the game but is trying, or that he even speaks english, and I can't have someone removed over something like that.
Its just my policy, I want to give everyone a shot, I dun care if their new or not, but they need to be able to listen to teh captain, and coordinate with the crew and not be..well trolly. but except for the very loud ones, I can't even prove trolling when it IS happening. A gunner simply refusing to shoot to spite us...how do I even show thats happening? This is the type of thing that has me pondering the system as is and wishing to open it to a public discussion. :)
--- End quote ---
Has it actually happened to you? Have you actually tried to report it? I ask this in all seriousness, as I'm curious because if there's one thing that the Muse staff (note, not CA's, but more like Meta or Keyvias) seem to be pretty good at, it's following up with those.
As for removing people from game, almost certianly never going to be an option for anyone but CA mods and up, because as much as you can abuse a rating system for people you can also abuse a kicking system for the exact same type of trolling. It's all about positive reinforcement, yo :)
HamsterIV:
Being new, stupid, uncommunicative, or annoying isn't a reportable offense in my book. These properties are enough to make me want to avoid a player's ship/team if I have the choice. I think the OP's desire is to have some help with that choice when encountering a lobby of complete strangers. A rating system would be one way of accomplishing this, but it may lead to some exploitation and hurt feelings. I have a counter proposal that would accomplish a similar thing, but with less opportunity for abuse:
Show if an unknown player is a friend of a friend or a block of a friend:
If a friend joins a server I am on, I will let them know who are the trouble makers and who are the solid performers. I have like wise received similar messages from people when I join a server. Muse could formalize this by doing a database query for every one in the lobby not on my blocked or friend's list. If they show up on my friend's friend's list or my friend's blocked list it would server as a useful indicator of how much I would like to fly with that person.
Imagine:
--- Quote from: HamsterIV on February 12, 2014, 03:00:09 pm ---Being new, stupid, uncommunicative, or annoying isn't a reportable offense in my book.
--- End quote ---
Following someone around from game to game for the sole purpose of trolling you however should be.
Nosgard SilverClaw:
eh, I didn't bother reporting him because I didn't have any proof of wrong doing. and its stopped now, can't even remembe the guys name, some lvl 2 engineer. and being new, stupid, and uncommunitive isn't something i'd report over. Being intentionally annoying, yah, that is worth wanting him off my ship. I can teach stupid, I can teach new, I can even teach quiet if they listen. I can't fix intentionally screwing up. Plus, you get 23 people in a lobby ready for a serious game, and -one- guy can ruin an otherwise solid match through intentionally bringing a bad loadout or refusing to ready up and darting back and forth between the captain seat and spectate over and over. Your going to have to step on a few toes to please the majority, this is not an avoidable thing. Also, can someone explain to me WHY its a big deal that elitist wouldn't want the new guys on their ship. The elitist don't want em, they are going to bitch and moan and yell at em for being new. The new guy dosen't want to be chased off by grouchy old-timers. No one is benefiting here in my eyes. :(
HamsterIV:
--- Quote from: Nosgard SilverClaw on February 12, 2014, 04:35:44 pm --- Also, can someone explain to me WHY its a big deal that elitist wouldn't want the new guys on their ship.
--- End quote ---
The game mechanics Muse puts in play support some types of behavior while discouraging others. If they put a mechanic in where you indulge in elitist behavior the entire community would become a little more elitist. For example, if career kill to death ration was displayed in the lobby next to your name, players would care more about making the last shot and kill steals. We have been socially engineered by the puppet masters at Muse to welcome new people and generally not be dicks to one another.
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