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Gunnery for Dummies v1.3.5
Wundsalz:
The Barking Dog Light Carronade
Primary Damage:
Secondary Damage:
"The Barking Dog, is the light shotgun of this game, it deals a large ammount of both Flechette and Shatter damage, making it an effective balloon popper and component disabler, keep in mind that this gun has a very restricted range and gun arc, you should immidiently notice how this gun can't turn downwards much. Blast away at close range and pop those balloons!" - Echoez
Play style
A carronade shot consists of 16 projectiles with a spread angle of 5 degrees which is the largest spread of all weapons. Carronades are powerful ballon popers, decent disablers and can help out with striping hulls by dealing roughly 45% of a gatlings dps to the armor.
Due to the projectile spread the gun is inefficient at longer distances unless heavy clips are used.
Carronades are often used on very agile ships like the squid. This makes communication with your pilot very essential if you want to take out components with heavy clips, as a sudden sway can easily ruin your shot. Announce that you want to take out specific components just before you're read to fire. This way your captain can try to avoid sudden steering for the brief moment you need to aim and shoot.
In my opinion the heavy carronade is best played as a gunineer with buff kit and heavy clips, as buffed normal rounds outperform the dps bonus of ammunition choices like charged rounds. With this loadout heavy clips can be used for long range shots and to take out specific components. Once you're really close to an enemy and you're sure that all projectiles of the carronade hit anyway, you can switch to normal rounds to maximize the damage output. Keep in mind though, that heavy clips deal more dps than normal clips if more than a single one of those 16 projectiles/shot misses the target!
heavy clips
Heavy clips bundle all 16 projectiles of the carronade into a single point, making the weapon pin-point accurate. Not only does this allow the weapon to be used efficiently at longer distances, but it also unfolds the true disable power of this weapon. While heavy clips reduce the dps, they allow to target specific components rather than spreading the projectiles over the enemy ship. To be more specific a carronade loaded with heavy clips can:
1-shot light weapons,
1-shot light engines when buffed (unbuffed they deal 288/300 damage to engines which might still be sufficient to take them down if the enemy pilot used steering tools recently)
2-shot heavy weapons
2-shot heavy engines
and they can take down an enemy balloon with an entire clip if the weapon is buffed and the balloon isn't maintained while the clip is shot. Unbuffed the carronade deals roughly 80% damage to the balloon with heavy clips.
incendiary rounds
Incendiary rounds can be used to start fires on the enemies ship. Due to the large ammount of projectiles, each shot will add slightly more than 3 fire charges/shot on average. fires on hull and ballon while receiving damage the normal way at the same time make engineers sweat - especially if they've just rebuild the component.
greased rounds
greased rounds maximizes the dps of the carronade if reload times are not taken into consideration (+27%).
charged rounds
charged rounds maximize the dps of the carronade with reload times taken into consideration.
macmacnick:
Greased Is also useful for the carronade in certain situations.
Wundsalz:
--- Quote from: macmacnick on February 11, 2014, 03:00:15 am ---Greased Is also useful for the carronade in certain situations.
--- End quote ---
added. They actually might be a better choice compared to charged rounds as they allow a brief dps boosts which might come in handy once in a while.
Alistair MacBain:
Burst rounds in a mortar arent really useful if you dont have the mortar paired with a carronade.
The gat strips armor way to fast to make it useful. It may is a option for gunners but never for engineers.
With a carronade you can unload one or two clips before the armor is down to kill or damage some components. A gat strips the armor to fast to make burst useful. The reduced rate of fire narrows the timing to much.
Coldcurse:
Also the mortar is good against balloons.
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