Author Topic: Loadouts question  (Read 7360 times)

Offline Sakaron

  • Member
  • Salutes: 2
    • 6
    • View Profile
Loadouts question
« on: May 06, 2013, 07:53:35 pm »
As in how do I have several loadouts for each ship?

for example, If I wanted different playstyles for a particular ship, eg a disabling spire and then a different loadout for a Kill spire. without going through the trouble of reorganizing the best positions for each gun and to make the ready phase a bit quicker, how do I aquire different loadouts?

Offline RearAdmiralZill

  • CA Mod
  • Salutes: 144
    • [MM]
    • 31 
    • 44
    • 45 
    • View Profile
Re: Loadouts question
« Reply #1 on: May 06, 2013, 08:05:54 pm »
Currently you have to change the guns manually. While a tool like that would be nice, it doesn't exist yet.

Offline Fluesy

  • Member
  • Salutes: 0
    • [PONY]
    • 21 
    • 10
    • View Profile
Re: Loadouts question
« Reply #2 on: February 05, 2014, 08:35:59 am »
Hello, does this thread is dead ?

Offline GreyTea

  • Muse Games
  • Salutes: 54
    • [Muse]
    • 32 
    • 45
    • 44 
    • View Profile
Re: Loadouts question
« Reply #3 on: February 05, 2014, 09:09:04 am »
now there is a system implemented with 3 loadout slots A B C so that you can have diasble brawl and snipe builds for everyship if you wish.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Loadouts question
« Reply #4 on: February 10, 2014, 03:00:07 am »
Well, I never use ABC but I change my ship to the situation. If thy have a goldfish with twin heavy carronade, hen use artmimese to disable that hellish gun.

Offline Omniraptor

  • Member
  • Salutes: 51
    • [Duck]
    • 27 
    • 45
    • 38 
    • View Profile
Re: Loadouts question
« Reply #5 on: February 10, 2014, 04:06:47 pm »
In case it wasn't clear, you can use the 'abc' buttons to switch between 3 different cusomisable loadouts.


Offline Dutch Vanya

  • Member
  • Salutes: 107
    • [Clan]
    • 38 
    • 45
    • 45 
    • View Profile
Re: Loadouts question
« Reply #6 on: February 10, 2014, 05:10:43 pm »
Old thread is old. Resolved question had been resolved!